..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
D3D: Drop redundant interface TextureEncoder
2017-04-04 22:57:23 +10:00
D3D.vcxproj
Migrate to Visual Studio 2017.
2017-05-25 15:58:59 -07:00
D3D.vcxproj.filters
D3D: Drop redundant interface TextureEncoder
2017-04-04 22:57:23 +10:00
D3DBase.cpp
D3D11: Support native compressed textures
2017-04-29 13:46:42 +10:00
D3DBase.h
D3D11: Fix error on startup with >2.5xIR selected
2017-03-10 23:41:20 +10:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
D3DShader.h
D3DState.cpp
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
D3DState.h
D3D/Render: Use std::array where applicable
2017-05-28 23:28:00 -04:00
D3DTexture.cpp
D3D11: Drop unused method ReplaceRGBATexture2D
2017-03-04 22:37:10 +10:00
D3DTexture.h
D3D11: Drop unused method ReplaceRGBATexture2D
2017-03-04 22:37:10 +10:00
D3DUtil.cpp
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
D3DUtil.h
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
FramebufferManager.cpp
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
FramebufferManager.h
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
GeometryShaderCache.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
GeometryShaderCache.h
C++ conformance fixes (MSVC /permissive-)
2017-02-15 20:37:04 -08:00
main.cpp
HiresTextures: Support parsing DDS files directly
2017-04-29 00:14:23 +10:00
NativeVertexFormat.cpp
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
PixelShaderCache.h
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
PSTextureEncoder.cpp
VideoBackends: Support updated texture encoding shader generators
2017-04-12 00:11:22 +10:00
PSTextureEncoder.h
VideoBackends: Support updated texture encoding shader generators
2017-04-12 00:11:22 +10:00
Render.cpp
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
2017-05-28 23:28:00 -04:00
Render.h
VideoCommon: Drop SetDitherMode()
2017-04-18 21:55:22 +10:00
Television.cpp
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Television.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
TextureCache: Move host texture utility functions to VideoCommon
2017-04-29 13:46:43 +10:00
TextureCache.h
TextureCache: Support compressed textures and pass pitch/size to upload
2017-04-29 00:14:23 +10:00
VertexManager.cpp
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
VertexManager.h
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
VertexShaderCache.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
VertexShaderCache.h
C++ conformance fixes (MSVC /permissive-)
2017-02-15 20:37:04 -08:00
VideoBackend.h
XFBEncoder.cpp
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
XFBEncoder.h