dolphin/Source/Core/Core
Lioncash 11f3ded296 NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
..
Boot
Debugger
DSP
FifoPlayer
HLE
HW Merge pull request #2676 from Stevoisiak/SpellingCorrections 2015-08-15 18:36:56 +02:00
IPC_HLE
PowerPC Merge pull request #2854 from Tilka/valgrind 2015-08-15 20:52:12 +02:00
ActionReplay.cpp
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp
BootManager.h
CMakeLists.txt ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
ConfigManager.cpp Changed GC adapter "Direct Connect" to false by default 2015-08-15 02:09:47 -07:00
ConfigManager.h DSPHLE: Add a config parameter to dump UCode to disk 2015-08-14 15:19:57 +02:00
Core.cpp
Core.h
Core.vcxproj ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
Core.vcxproj.filters ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
CoreTiming.cpp
CoreTiming.h
DSPEmulator.cpp
DSPEmulator.h
ec_wii.cpp
ec_wii.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp
HotkeyManager.h
MachineContext.h
MemTools.cpp
MemTools.h
Movie.cpp
Movie.h
NetPlayClient.cpp NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayClient.h NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayProto.h NetPlay: Use std::array for the pad mappings 2015-08-16 00:08:09 -04:00
NetPlayServer.cpp NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
NetPlayServer.h NetPlay: Return mapping arrays and player list vectors directly 2015-08-17 21:56:25 -04:00
PatchEngine.cpp
PatchEngine.h
State.cpp Bump save state version. 2015-08-14 16:17:28 +02:00
State.h