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It didn't behave correctly with an input of zero, resulting in some games breaking (at the least, Fight Night 2). This should be fixed now. Also clean it up, add a few comments, and fix some variants of the instruction that are so rare that they probably never got tested. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||