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This is redundant, since we reset the valid_block bits any way. However, this was a source of a significant performance issues in some games. In particular, Metal Gear Solid: Twin Snakes. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||