dolphin/Externals/wxWidgets3/src/common/fontenumcmn.cpp
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

136 lines
4.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/fontenumcmn.cpp
// Purpose: wxFontEnumerator class
// Author: Vadim Zeitlin
// Modified by:
// Created: 7/5/2006
// RCS-ID: $Id: fontenumcmn.cpp 61724 2009-08-21 10:41:26Z VZ $
// Copyright: (c) 1999-2003 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_FONTENUM
#include "wx/fontenum.h"
// ============================================================================
// implementation
// ============================================================================
// A simple wxFontEnumerator which doesn't perform any filtering and
// just returns all facenames and encodings found in the system
class WXDLLEXPORT wxSimpleFontEnumerator : public wxFontEnumerator
{
public:
wxSimpleFontEnumerator() { }
// called by EnumerateFacenames
virtual bool OnFacename(const wxString& facename)
{
m_arrFacenames.Add(facename);
return true;
}
// called by EnumerateEncodings
virtual bool OnFontEncoding(const wxString& WXUNUSED(facename),
const wxString& encoding)
{
m_arrEncodings.Add(encoding);
return true;
}
public:
wxArrayString m_arrFacenames, m_arrEncodings;
};
/* static */
wxArrayString wxFontEnumerator::GetFacenames(wxFontEncoding encoding, bool fixedWidthOnly)
{
wxSimpleFontEnumerator temp;
temp.EnumerateFacenames(encoding, fixedWidthOnly);
return temp.m_arrFacenames;
}
/* static */
wxArrayString wxFontEnumerator::GetEncodings(const wxString& facename)
{
wxSimpleFontEnumerator temp;
temp.EnumerateEncodings(facename);
return temp.m_arrEncodings;
}
/* static */
bool wxFontEnumerator::IsValidFacename(const wxString &facename)
{
// we cache the result of wxFontEnumerator::GetFacenames supposing that
// the array of face names won't change in the session of this program
static wxArrayString s_arr = wxFontEnumerator::GetFacenames();
#ifdef __WXMSW__
// Quoting the MSDN:
// "MS Shell Dlg is a mapping mechanism that enables
// U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to
// support locales that have characters that are not contained in code
// page 1252. It is not a font but a face name for a nonexistent font."
// Thus we need to consider "Ms Shell Dlg" and "Ms Shell Dlg 2" as valid
// font face names even if they are not enumerated by wxFontEnumerator
if (facename.IsSameAs(wxT("Ms Shell Dlg"), false) ||
facename.IsSameAs(wxT("Ms Shell Dlg 2"), false))
return true;
#endif
// is given font face name a valid one ?
if (s_arr.Index(facename, false) == wxNOT_FOUND)
return false;
return true;
}
#ifdef wxHAS_UTF8_FONTS
bool wxFontEnumerator::EnumerateEncodingsUTF8(const wxString& facename)
{
// name of UTF-8 encoding: no need to use wxFontMapper for it as it's
// unlikely to change
const wxString utf8(wxT("UTF-8"));
// all fonts are in UTF-8 only if this code is used
if ( !facename.empty() )
{
OnFontEncoding(facename, utf8);
return true;
}
// so enumerating all facenames supporting this encoding is the same as
// enumerating all facenames
const wxArrayString facenames(GetFacenames(wxFONTENCODING_UTF8));
const size_t count = facenames.size();
if ( !count )
return false;
for ( size_t n = 0; n < count; n++ )
{
OnFontEncoding(facenames[n], utf8);
}
return true;
}
#endif // wxHAS_UTF8_FONTS
#endif // wxUSE_FONTENUM