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CustomAsset.cpp
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VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
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2025-06-06 23:03:02 -05:00 |
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CustomAsset.h
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VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
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2025-06-06 23:03:02 -05:00 |
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CustomAssetLibrary.h
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VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
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2025-06-06 23:03:02 -05:00 |
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CustomAssetLoader.cpp
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-06-06 23:03:02 -05:00 |
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CustomAssetLoader.h
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-06-06 23:03:02 -05:00 |
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CustomResourceManager.cpp
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-06-06 23:03:02 -05:00 |
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CustomResourceManager.h
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-06-06 23:03:02 -05:00 |
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CustomTextureData.cpp
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Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
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2025-05-03 18:32:30 -05:00 |
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CustomTextureData.h
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Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
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2025-05-03 18:32:30 -05:00 |
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DirectFilesystemAssetLibrary.cpp
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VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
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2025-06-06 23:03:02 -05:00 |
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DirectFilesystemAssetLibrary.h
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VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
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2025-06-06 23:03:02 -05:00 |
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MaterialAsset.cpp
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Modernize std::all_of with ranges
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2024-12-15 19:50:34 -08:00 |
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MaterialAsset.h
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VideoCommon: add function to serialize MaterialAsset to json
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2024-01-23 13:01:33 -06:00 |
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MeshAsset.cpp
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
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MeshAsset.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
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ShaderAsset.cpp
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Modernize std::all_of with ranges
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2024-12-15 19:50:34 -08:00 |
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ShaderAsset.h
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VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
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2024-01-23 11:58:32 -06:00 |
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TextureAsset.cpp
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VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
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2025-06-06 23:03:02 -05:00 |
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TextureAsset.h
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VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
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2025-06-06 23:03:02 -05:00 |
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TextureAssetUtils.cpp
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VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
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2025-06-06 23:03:02 -05:00 |
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TextureAssetUtils.h
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VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
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2025-06-06 23:03:02 -05:00 |
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Types.h
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VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
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2025-06-06 23:03:02 -05:00 |
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WatchableFilesystemAssetLibrary.h
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VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
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2025-06-06 23:03:02 -05:00 |