dolphin/Source/Core/VideoBackends
Michael Maltese db1d826ac3 OGL SetBlendMode: always set blend equation and func
Before #4581, an invocation of `SetBlendMode` could invoke
`glBlendEquationSeparate` and `glBlendFuncSeparate` even when it was
setting `glDisable(GL_BLEND)`. I couldn't figure out how to map the old
behavior over to the new BlendingState code, so I changed it to always
call the two blend functions.

Fixes https://bugs.dolphin-emu.org/issues/10120 : "Sonic Adventure 2
Battle: graphics crash when loading first Dark level".
2017-03-01 00:49:14 -08:00
..
D3D VideoBackends: Add a developer option to disable the shader cache. 2017-02-19 12:05:44 +01:00
D3D12 VideoBackends: Add a developer option to disable the shader cache. 2017-02-19 12:05:44 +01:00
Null VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
OGL OGL SetBlendMode: always set blend equation and func 2017-03-01 00:49:14 -08:00
Software VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
Vulkan VideoBackends: Add a developer option to disable the shader cache. 2017-02-19 12:05:44 +01:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00