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We can't join a detached thread, so NetPlayIndex gets deleted before the notification thread exits, creating a race condition. We switch to using Common::Event because just sleeping leaves the UI hung on the thread join for a few seconds. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||