mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-23 06:57:08 +00:00
When we boot the core, it needs to have a valid surface to draw graphics to. Our Kotlin code does wait for a valid surface to exist before it calls NativeLibrary.Run, but there's a chance for the surface to be deleted before Run locks s_surface_lock. If that happens, the core boots without a valid surface, which presumably would cause a crash. (I haven't been able to reproduce the problem myself.) |
||
|---|---|---|
| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||