dolphin/Source
JosJuice dcf8ab0189 Android: Wait for surface in Run
When we boot the core, it needs to have a valid surface to draw graphics
to. Our Kotlin code does wait for a valid surface to exist before it
calls NativeLibrary.Run, but there's a chance for the surface to be
deleted before Run locks s_surface_lock. If that happens, the core boots
without a valid surface, which presumably would cause a crash. (I
haven't been able to reproduce the problem myself.)
2024-08-21 20:36:46 +02:00
..
Android Android: Wait for surface in Run 2024-08-21 20:36:46 +02:00
Core Merge pull request #13029 from JosJuice/sddress 2024-08-21 12:32:49 -04:00
DSPSpy
DSPTool TAS Input: Enable hotkeys and controller input when Input has focus 2024-05-31 15:14:44 -07:00
PCH
UnitTests UnitTests: Remove MSBuild input/output tracking 2024-08-17 15:59:45 +02:00
VSProps Migrate Vulkan-Headers to submodule and update to v1.3.288 2024-06-22 08:03:20 +02:00
.clang-format
CMakeLists.txt CMakeLists: Add Clang's Specific WShadow Diagnostics 2024-03-09 15:34:39 -08:00
dolphin-emu.sln Externals: Convert minizip-ng To Submodule 2024-05-03 12:43:33 -07:00