dolphin/Source/Core/VideoCommon/Src
2009-02-22 06:47:27 +00:00
..
BPMemory.cpp
BPMemory.h small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00
CPMemory.cpp Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
CPMemory.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
DataReader.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
Fifo.cpp OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time. 2009-02-22 06:47:27 +00:00
Fifo.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
ImageWrite.cpp TGA Header Fix in Linux 2009-02-17 22:23:06 +00:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
NativeVertexFormat.h moar cleanup 2008-12-26 17:02:46 +00:00
NativeVertexWriter.cpp
NativeVertexWriter.h Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelShaderGen.cpp Fog uses depth from z texture if it is available. 2009-02-21 06:59:44 +00:00
PixelShaderGen.h fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderManager.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderManager.h fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
Profiler.cpp
Profiler.h
SConscript Linux compile fixes. 2009-02-15 05:43:48 +00:00
Statistics.cpp
Statistics.h Added more overlay stats options. 2009-02-15 20:49:59 +00:00
TextureDecoder.cpp Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just makes the code look messy. 2009-02-19 01:24:33 +00:00
TextureDecoder.h Build fix for r2283. 2009-02-17 02:42:21 +00:00
VertexLoader_Color.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Color.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_Position.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader.h VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoaderManager.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
VertexShaderGen.cpp clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00
VertexShaderGen.h More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp naming conventions... 2009-02-22 03:49:50 +00:00
VertexShaderManager.h More renaming. 2008-12-26 17:33:53 +00:00
VideoCommon.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h