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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
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AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
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AVIDump.h
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BPFunctions.cpp
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Remove some unneeded sampler-related calls in BPStructs.
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2013-02-20 02:01:54 -06:00 |
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BPFunctions.h
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BPMemory.cpp
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BPMemory: Expose more register descriptions for FifoPlayer
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2013-01-12 15:25:50 +01:00 |
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BPMemory.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
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BPStructs.cpp
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Remove some unneeded sampler-related calls in BPStructs.
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2013-02-20 02:01:54 -06:00 |
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BPStructs.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
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CommandProcessor.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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Debugger.h
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
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DLCache.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
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DLCache.h
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EmuWindow.cpp
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EmuWindow.h
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Fifo.cpp
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what is this even...
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2012-11-26 02:11:52 -05:00 |
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Fifo.h
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FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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FramebufferManagerBase.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
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FramebufferManagerBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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ImageWrite.h
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IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
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IndexGenerator.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
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LightingShaderGen.cpp
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Fix two unsigned/signed mismatch warnings.
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2013-01-15 21:15:31 -05:00 |
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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OnScreenDisplay.cpp
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
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2013-02-24 20:51:44 +01:00 |
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PixelShaderGen.h
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
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PixelShaderManager.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
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PixelShaderManager.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
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RenderBase.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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RenderBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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Statistics.cpp
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Statistics.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
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TextureCacheBase.cpp
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
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TextureCacheBase.h
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
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TextureConversionShader.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
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TextureConversionShader.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
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TextureDecoder.cpp
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Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
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2013-02-16 23:48:20 -06:00 |
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TextureDecoder.h
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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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2013-01-10 18:30:22 +01:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
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VertexManagerBase.h
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Hey, long time no commits :).
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2012-10-20 10:22:15 -03:00 |
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VertexShaderGen.cpp
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Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
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2013-02-26 08:57:35 +01:00 |
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VertexShaderGen.h
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use attrib pointers in nativeVertexFormat
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2013-01-14 22:59:08 +01:00 |
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VertexShaderManager.cpp
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Merge branch 'immediate-removal' into GLSL-master
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2013-01-24 16:58:28 +01:00 |
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VertexShaderManager.h
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VideoCommon.h
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Merge branch 'arb_framebuffer' into GLSL-master
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2013-01-09 11:00:26 +01:00 |
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VideoConfig.cpp
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add option for hacked upload and disable it by default
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2013-02-21 18:18:44 +01:00 |
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VideoConfig.h
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workaround for base vertex. damn old nvidia driver
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2013-02-26 23:15:55 +01:00 |
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VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
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VideoState.h
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XFMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
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XFMemory.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
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XFStructs.cpp
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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2012-11-19 21:09:31 +01:00 |
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XFStructs.h
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