dolphin/Source/Core/VideoBackends/Vulkan
Robin Kertels e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00
..
CMakeLists.txt
CommandBufferManager.cpp VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer 2022-10-01 01:26:04 +02:00
CommandBufferManager.h VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer 2022-10-01 01:26:04 +02:00
Constants.h VideoBackends:Vulkan: Raise number of command buffers 2022-10-01 01:26:04 +02:00
ObjectCache.cpp VideoBackends:Vulkan: Make dynamic vertex loader optional 2022-09-19 16:28:24 -05:00
ObjectCache.h
ShaderCompiler.cpp
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp VideoBackends:Vulkan: Make dynamic vertex loader optional 2022-09-19 16:28:24 -05:00
StateTracker.h VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VideoBackend.h
VKBoundingBox.cpp
VKBoundingBox.h
VKMain.cpp
VKPerfQuery.cpp
VKPerfQuery.h
VKPipeline.cpp VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VKPipeline.h
VKRenderer.cpp
VKRenderer.h
VKShader.cpp
VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp
VKSwapChain.h
VKTexture.cpp
VKTexture.h
VKVertexFormat.cpp
VKVertexFormat.h
VKVertexManager.cpp VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VKVertexManager.h
VulkanContext.cpp VideoBackends:Vulkan: Fix validation error around surface_capabilities2 2022-10-01 01:26:03 +02:00
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h