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Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop versions require you must not have a lod argument if you are using a Sampler2DRect (which doesn't do Mipmapping). |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| TestSuite | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||
| pch.h | ||