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BoundingBox.cpp
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DriverDetails: Make the bug identifiers humanly readable.
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2016-10-31 15:02:08 +01:00 |
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BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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CMakeLists.txt
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FramebufferManager.cpp
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OGL: Remove unnecessary c_str calls
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2016-09-09 06:30:34 -04:00 |
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FramebufferManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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main.cpp
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OGL: Support full-resolution frame dumping
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2016-11-28 21:54:56 +10:00 |
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NativeVertexFormat.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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OGL.vcxproj
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OGL.vcxproj.filters
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PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
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PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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PostProcessing.cpp
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OGL: Support full-resolution frame dumping
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2016-11-28 21:54:56 +10:00 |
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PostProcessing.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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ProgramShaderCache.cpp
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Common: Add alignment header
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2016-12-06 20:33:53 +01:00 |
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ProgramShaderCache.h
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Remove unnecessary ConfigManager includes
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2016-11-27 22:38:38 +01:00 |
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RasterFont.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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RasterFont.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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Render.cpp
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Merge pull request #4224 from lioncash/tcache
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2016-12-23 04:33:42 -05:00 |
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Render.h
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OGL: Fix black screen when MSAA is enabled
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2016-12-12 17:51:19 +10:00 |
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SamplerCache.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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SamplerCache.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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StreamBuffer.cpp
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Common: Add alignment header
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2016-12-06 20:33:53 +01:00 |
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StreamBuffer.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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TextureCache.cpp
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Merge pull request #4224 from lioncash/tcache
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2016-12-23 04:33:42 -05:00 |
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TextureCache.h
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TextureCacheBase: Eliminate static state
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2016-12-09 16:50:37 -05:00 |
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TextureConverter.cpp
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OpenGL: Always use a PBO in EncodeToRamUsingShader
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2016-12-12 20:33:41 +11:00 |
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TextureConverter.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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VertexManager.cpp
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Renderer: Merge screenshot logic into VideoCommon.
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2016-10-08 19:38:57 +02:00 |
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VertexManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |