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Different threads are adding and calling callbacks, so this should have some locking. This is both to ensure thread safety when accessing `s_callbacks` and to ensure that there won't be situations where a callback gets called after it's removed. `s_callback_guards` is also accessed from multiple threads and has therefore been made atomic. |
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| .. | ||
| Config.cpp | ||
| Config.h | ||
| ConfigInfo.cpp | ||
| ConfigInfo.h | ||
| Enums.h | ||
| Layer.cpp | ||
| Layer.h | ||