dolphin/Source/Core/VideoBackends/D3D/Src
Tony Wasserka f82e1b9dc7 D3D: Use floating points for viewport parameters.
OpenGL 4.1 allows for a similar change thanks to ARB_viewport_array, but we don't make use of this, yet.
2013-10-26 12:40:37 +02:00
..
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GfxState.cpp
GfxState.h
Globals.h
LineGeometryShader.cpp
LineGeometryShader.h
main.cpp
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp D3D: also uses VideoCommon constant buffer handling 2013-10-12 20:29:56 +02:00
PixelShaderCache.h
PointGeometryShader.cpp
PointGeometryShader.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp D3D: Use floating points for viewport parameters. 2013-10-26 12:40:37 +02:00
Render.h D3D: also uses VideoCommon constant buffer handling 2013-10-12 20:29:56 +02:00
stdafx.cpp
stdafx.h
Television.cpp
Television.h
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp D3D: also uses VideoCommon constant buffer handling 2013-10-12 20:29:56 +02:00
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h