mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-02-12 09:25:58 -07:00
This file is pretty small now that it doesn't handle Wii partitions anymore, so let's move its contents to Volume.cpp. This is also more consistent with how blob creation works.
466 lines
14 KiB
C++
466 lines
14 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/Boot/Boot.h"
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#include <string>
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#include <vector>
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#include <zlib.h>
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#include "Common/Align.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot_DOL.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/Debugger_SymbolMap.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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#include "Core/IOS/IOS.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/SignatureDB/SignatureDB.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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// Inserts a disc into the emulated disc drive and returns a pointer to it.
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// The returned pointer must only be used while we are still booting,
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// because DVDThread can do whatever it wants to the disc after that.
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static const DiscIO::IVolume* SetDisc(std::unique_ptr<DiscIO::IVolume> volume)
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{
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const DiscIO::IVolume* pointer = volume.get();
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DVDInterface::SetDisc(std::move(volume));
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return pointer;
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}
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bool CBoot::DVDRead(const DiscIO::IVolume& volume, u64 dvd_offset, u32 output_address, u32 length,
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const DiscIO::Partition& partition)
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{
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std::vector<u8> buffer(length);
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if (!volume.Read(dvd_offset, length, buffer.data(), partition))
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return false;
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Memory::CopyToEmu(output_address, buffer.data(), length);
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return true;
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}
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void CBoot::Load_FST(bool is_wii, const DiscIO::IVolume* volume)
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{
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if (!volume)
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return;
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const DiscIO::Partition partition = volume->GetGamePartition();
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// copy first 32 bytes of disc to start of Mem 1
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DVDRead(*volume, /*offset*/ 0, /*address*/ 0, /*length*/ 0x20, DiscIO::PARTITION_NONE);
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// copy of game id
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Memory::Write_U32(Memory::Read_U32(0x0000), 0x3180);
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u32 shift = 0;
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if (is_wii)
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shift = 2;
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u32 fst_offset = 0;
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u32 fst_size = 0;
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u32 max_fst_size = 0;
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volume->ReadSwapped(0x0424, &fst_offset, partition);
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volume->ReadSwapped(0x0428, &fst_size, partition);
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volume->ReadSwapped(0x042c, &max_fst_size, partition);
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u32 arena_high = Common::AlignDown(0x817FFFFF - (max_fst_size << shift), 0x20);
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Memory::Write_U32(arena_high, 0x00000034);
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// load FST
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DVDRead(*volume, fst_offset << shift, arena_high, fst_size << shift, partition);
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Memory::Write_U32(arena_high, 0x00000038);
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Memory::Write_U32(max_fst_size << shift, 0x0000003c);
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if (is_wii)
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{
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// the apploader changes IOS MEM1_ARENA_END too
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Memory::Write_U32(arena_high, 0x00003110);
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}
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}
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void CBoot::UpdateDebugger_MapLoaded()
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{
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Host_NotifyMapLoaded();
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}
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bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file,
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std::string* title_id)
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{
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std::string title_id_str;
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size_t name_begin_index;
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SConfig& _StartupPara = SConfig::GetInstance();
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switch (_StartupPara.m_BootType)
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{
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case SConfig::BOOT_WII_NAND:
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{
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const DiscIO::CNANDContentLoader& Loader =
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DiscIO::CNANDContentManager::Access().GetNANDLoader(_StartupPara.m_strFilename);
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if (Loader.IsValid())
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{
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u64 TitleID = Loader.GetTMD().GetTitleId();
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title_id_str = StringFromFormat("%08X_%08X", (u32)(TitleID >> 32) & 0xFFFFFFFF,
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(u32)TitleID & 0xFFFFFFFF);
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}
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break;
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}
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case SConfig::BOOT_ELF:
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case SConfig::BOOT_DOL:
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// Strip the .elf/.dol file extension and directories before the name
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name_begin_index = _StartupPara.m_strFilename.find_last_of("/") + 1;
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if ((_StartupPara.m_strFilename.find_last_of("\\") + 1) > name_begin_index)
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{
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name_begin_index = _StartupPara.m_strFilename.find_last_of("\\") + 1;
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}
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title_id_str = _StartupPara.m_strFilename.substr(
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name_begin_index, _StartupPara.m_strFilename.size() - 4 - name_begin_index);
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break;
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default:
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title_id_str = _StartupPara.GetGameID();
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break;
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}
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if (writable_map_file)
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*writable_map_file = File::GetUserPath(D_MAPS_IDX) + title_id_str + ".map";
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if (title_id)
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*title_id = title_id_str;
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bool found = false;
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static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
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File::GetSysDirectory() + MAPS_DIR DIR_SEP};
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for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
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{
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std::string path = maps_directories[i] + title_id_str + ".map";
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if (File::Exists(path))
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{
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found = true;
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if (existing_map_file)
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*existing_map_file = path;
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}
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}
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return found;
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}
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bool CBoot::LoadMapFromFilename()
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{
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std::string strMapFilename;
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bool found = FindMapFile(&strMapFilename, nullptr);
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if (found && g_symbolDB.LoadMap(strMapFilename))
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{
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UpdateDebugger_MapLoaded();
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return true;
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}
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return false;
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}
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// If ipl.bin is not found, this function does *some* of what BS1 does:
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// loading IPL(BS2) and jumping to it.
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// It does not initialize the hardware or anything else like BS1 does.
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bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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{
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// CRC32 hashes of the IPL file; including source where known
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
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constexpr u32 USA_v1_0 = 0x6D740AE7;
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
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constexpr u32 USA_v1_1 = 0xD5E6FEEA;
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
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constexpr u32 USA_v1_2 = 0x86573808;
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// GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
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constexpr u32 BRA_v1_0 = 0x667D0B64;
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// Redump
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constexpr u32 JAP_v1_0 = 0x6DAC1F2A;
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// https://bugs.dolphin-emu.org/issues/8936
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constexpr u32 JAP_v1_1 = 0xD235E3F9;
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// Redump
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constexpr u32 PAL_v1_0 = 0x4F319F43;
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// https://forums.dolphin-emu.org/Thread-ipl-with-unknown-hash-dd8cab7c-problem-caused-by-my-pal-gamecube-bios?pid=435463#pid435463
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constexpr u32 PAL_v1_1 = 0xDD8CAB7C;
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// Redump
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constexpr u32 PAL_v1_2 = 0xAD1B7F16;
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// Load the whole ROM dump
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std::string data;
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if (!File::ReadFileToString(boot_rom_filename, data))
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return false;
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// Use zlibs crc32 implementation to compute the hash
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u32 ipl_hash = crc32(0L, Z_NULL, 0);
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ipl_hash = crc32(ipl_hash, (const Bytef*)data.data(), (u32)data.size());
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DiscIO::Region ipl_region;
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switch (ipl_hash)
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{
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case USA_v1_0:
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case USA_v1_1:
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case USA_v1_2:
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case BRA_v1_0:
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ipl_region = DiscIO::Region::NTSC_U;
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break;
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case JAP_v1_0:
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case JAP_v1_1:
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ipl_region = DiscIO::Region::NTSC_J;
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break;
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case PAL_v1_0:
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case PAL_v1_1:
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case PAL_v1_2:
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ipl_region = DiscIO::Region::PAL;
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break;
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default:
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PanicAlertT("IPL with unknown hash %x", ipl_hash);
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ipl_region = DiscIO::Region::UNKNOWN_REGION;
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break;
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}
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const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
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if (ipl_region != DiscIO::Region::UNKNOWN_REGION && boot_region != ipl_region)
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PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
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SConfig::GetDirectoryForRegion(ipl_region),
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SConfig::GetDirectoryForRegion(boot_region));
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// Run the descrambler over the encrypted section containing BS1/BS2
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ExpansionInterface::CEXIIPL::Descrambler((u8*)data.data() + 0x100, 0x1AFE00);
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// TODO: Execution is supposed to start at 0xFFF00000, not 0x81200000;
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// copying the initial boot code to 0x81200000 is a hack.
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// For now, HLE the first few instructions and start at 0x81200150
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// to work around this.
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Memory::CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
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Memory::CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
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PowerPC::ppcState.gpr[3] = 0xfff0001f;
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PowerPC::ppcState.gpr[4] = 0x00002030;
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PowerPC::ppcState.gpr[5] = 0x0000009c;
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PowerPC::ppcState.msr = 0x00002030;
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PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
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PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
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PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
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PowerPC::ppcState.spr[SPR_IBAT3U] = 0xfff0001f;
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PowerPC::ppcState.spr[SPR_IBAT3L] = 0xfff00001;
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PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
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PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
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PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
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PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
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PowerPC::ppcState.spr[SPR_DBAT3U] = 0xfff0001f;
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PowerPC::ppcState.spr[SPR_DBAT3L] = 0xfff00001;
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PowerPC::DBATUpdated();
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PowerPC::IBATUpdated();
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PC = 0x81200150;
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return true;
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}
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// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
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bool CBoot::BootUp()
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{
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SConfig& _StartupPara = SConfig::GetInstance();
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strFilename.c_str());
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g_symbolDB.Clear();
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// PAL Wii uses NTSC framerate and linecount in 60Hz modes
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VideoInterface::Preset(DiscIO::IsNTSC(_StartupPara.m_region) ||
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(_StartupPara.bWii && _StartupPara.bPAL60));
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switch (_StartupPara.m_BootType)
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{
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case SConfig::BOOT_ISO:
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{
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const DiscIO::IVolume* volume =
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SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strFilename));
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if (!volume)
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return false;
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if ((volume->GetVolumeType() == DiscIO::Platform::WII_DISC) != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting ISO in wrong console mode!");
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}
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_StartupPara.bWii = volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
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// We HLE the bootrom if requested or if LLEing it fails
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if (_StartupPara.bHLE_BS2 || !Load_BS2(_StartupPara.m_strBootROM))
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EmulatedBS2(_StartupPara.bWii, volume);
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PatchEngine::LoadPatches();
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// Scan for common HLE functions
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if (_StartupPara.bHLE_BS2 && !_StartupPara.bEnableDebugging)
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{
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PPCAnalyst::FindFunctions(0x80004000, 0x811fffff, &g_symbolDB);
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SignatureDB db(SignatureDB::HandlerType::DSY);
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if (db.Load(File::GetSysDirectory() + TOTALDB))
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{
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db.Apply(&g_symbolDB);
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HLE::PatchFunctions();
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db.Clear();
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}
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}
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// Try to load the symbol map if there is one, and then scan it for
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// and eventually replace code
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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break;
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}
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case SConfig::BOOT_DOL:
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{
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CDolLoader dolLoader(_StartupPara.m_strFilename);
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if (!dolLoader.IsValid())
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return false;
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// Check if we have gotten a Wii file or not
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bool dolWii = dolLoader.IsWii();
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if (dolWii != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting DOL in wrong console mode!");
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}
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const DiscIO::IVolume* volume = nullptr;
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if (!_StartupPara.m_strDVDRoot.empty())
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, dolWii,
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_StartupPara.m_strApploader,
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_StartupPara.m_strFilename));
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}
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else if (!_StartupPara.m_strDefaultISO.empty())
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{
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NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
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}
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// Poor man's bootup
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if (dolWii)
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{
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HID4.SBE = 1;
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SetupBAT(dolWii);
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(volume, 0x000000010000003a);
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}
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else
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{
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EmulatedBS2_GC(volume, true);
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}
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Load_FST(dolWii, volume);
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dolLoader.Load();
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PC = dolLoader.GetEntryPoint();
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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break;
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}
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case SConfig::BOOT_ELF:
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{
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const DiscIO::IVolume* volume = nullptr;
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// load image or create virtual drive from directory
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if (!_StartupPara.m_strDVDRoot.empty())
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{
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NOTICE_LOG(BOOT, "Setting DVDRoot %s", _StartupPara.m_strDVDRoot.c_str());
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volume =
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SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, _StartupPara.bWii));
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}
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else if (!_StartupPara.m_strDefaultISO.empty())
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{
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NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultISO.c_str());
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volume = SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
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}
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// Poor man's bootup
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if (_StartupPara.bWii)
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{
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(volume, 0x000000010000003a);
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}
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else
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{
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EmulatedBS2_GC(volume, true);
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}
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Load_FST(_StartupPara.bWii, volume);
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if (!Boot_ELF(_StartupPara.m_strFilename))
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return false;
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// Note: Boot_ELF calls HLE::PatchFunctions()
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UpdateDebugger_MapLoaded();
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Dolphin_Debugger::AddAutoBreakpoints();
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break;
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}
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case SConfig::BOOT_WII_NAND:
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Boot_WiiWAD(_StartupPara.m_strFilename);
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PatchEngine::LoadPatches();
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// Not bootstrapped yet, can't translate memory addresses. Thus, prevents Symbol Map usage.
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// if (LoadMapFromFilename())
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// HLE::PatchFunctions();
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// load default image or create virtual drive from directory
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if (!_StartupPara.m_strDVDRoot.empty())
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SetDisc(DiscIO::CreateVolumeFromDirectory(_StartupPara.m_strDVDRoot, true));
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else if (!_StartupPara.m_strDefaultISO.empty())
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SetDisc(DiscIO::CreateVolumeFromFilename(_StartupPara.m_strDefaultISO));
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break;
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// Bootstrap 2 (AKA: Initial Program Loader, "BIOS")
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case SConfig::BOOT_BS2:
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{
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if (!Load_BS2(_StartupPara.m_strBootROM))
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return false;
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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break;
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}
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case SConfig::BOOT_DFF:
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// do nothing
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break;
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default:
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{
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PanicAlertT("Tried to load an unknown file type.");
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return false;
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}
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}
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HLE::PatchFixedFunctions();
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return true;
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}
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