dolphin/Source/Core/VideoBackends
Jules Blok 8210b9c915 TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
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D3D TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
OGL TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
Software Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00