dolphin/Source/Core/VideoCommon/Assets
LillyJadeKatrin dc8f3f6eae Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
..
CustomAsset.cpp
CustomAsset.h
CustomAssetLibrary.cpp
CustomAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
CustomAssetLoader.cpp Merge pull request #12457 from iwubcode/asset_memory_limit 2024-02-16 15:46:52 -05:00
CustomAssetLoader.h Merge pull request #12457 from iwubcode/asset_memory_limit 2024-02-16 15:46:52 -05:00
CustomTextureData.cpp Refactored Achievement Badges into Texture Layers 2024-05-23 10:41:45 -04:00
CustomTextureData.h Refactored Achievement Badges into Texture Layers 2024-05-23 10:41:45 -04:00
DirectFilesystemAssetLibrary.cpp VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
DirectFilesystemAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MaterialAsset.cpp VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MaterialAsset.h VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MeshAsset.cpp VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MeshAsset.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
ShaderAsset.cpp ShaderAsset: Emplace value instances when possible in ToJson() 2024-01-24 18:47:44 -05:00
ShaderAsset.h VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
TextureAsset.cpp
TextureAsset.h