dolphin/Source/Core/AudioCommon
LAGonauta f4cf1e4f49 Removed zeroing-out the LFE as it is not needed anymore.
Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.

Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
..
AlsaSoundStream.cpp
AlsaSoundStream.h
AudioCommon.cpp
AudioCommon.h
AudioCommon.vcxproj Swapped FFDShow's DPL2 decoder by FreeSurround 2019-02-13 22:52:40 -02:00
AudioCommon.vcxproj.filters Swapped FFDShow's DPL2 decoder by FreeSurround 2019-02-13 22:52:40 -02:00
AudioStretcher.cpp
AudioStretcher.h
CMakeLists.txt Swapped FFDShow's DPL2 decoder by FreeSurround 2019-02-13 22:52:40 -02:00
CubebStream.cpp
CubebStream.h
CubebUtils.cpp
CubebUtils.h
DPL2Decoder.cpp DPL2Decoder: Prefer static_cast to C-style casts 2017-04-23 09:21:30 +01:00
DPL2Decoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Mixer.cpp Swapped FFDShow's DPL2 decoder by FreeSurround 2019-02-13 22:52:40 -02:00
Mixer.h Swapped FFDShow's DPL2 decoder by FreeSurround 2019-02-13 22:52:40 -02:00
NullSoundStream.cpp
NullSoundStream.h
OpenALStream.cpp Removed zeroing-out the LFE as it is not needed anymore. 2019-02-13 22:52:40 -02:00
OpenALStream.h
OpenSLESStream.cpp
OpenSLESStream.h
PulseAudioStream.cpp Cleaned up PulseAudio as we now use FreeSurround 2019-02-13 22:52:40 -02:00
PulseAudioStream.h
SoundStream.h
SurroundDecoder.cpp Swapped FFDShow's DPL2 decoder by FreeSurround 2019-02-13 22:52:40 -02:00
SurroundDecoder.h Swapped FFDShow's DPL2 decoder by FreeSurround 2019-02-13 22:52:40 -02:00
WASAPIStream.cpp
WASAPIStream.h
WaveFile.cpp
WaveFile.h
XAudio2_7Stream.cpp
XAudio2_7Stream.h
XAudio2Stream.cpp
XAudio2Stream.h