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This sends arbitrary packets in chunks to be reassembled at the other end, allowing large data transfers to be speed-limited and interleaved with other packets being sent. It also enables tracking the progress of large data transfers. |
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| .. | ||
| ChunkedProgressDialog.cpp | ||
| ChunkedProgressDialog.h | ||
| GameListDialog.cpp | ||
| GameListDialog.h | ||
| MD5Dialog.cpp | ||
| MD5Dialog.h | ||
| NetPlayDialog.cpp | ||
| NetPlayDialog.h | ||
| NetPlaySetupDialog.cpp | ||
| NetPlaySetupDialog.h | ||
| PadMappingDialog.cpp | ||
| PadMappingDialog.h | ||