dolphin/Source/Core/VideoCommon/Src
2012-01-04 01:36:09 -08:00
..
OpenCL Make titlebar and about dialog fancy for cmake build. 2011-08-21 17:43:05 -05:00
AVIDump.cpp Update linux libav frame dump code for recent api changes. 2011-11-22 19:24:05 -06:00
AVIDump.h
BPFunctions.cpp Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPFunctions.h Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPMemory.cpp
BPMemory.h add definitions of some bp mem bits relating to interlacing (no behavior change) 2011-07-18 08:27:30 +00:00
BPStructs.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
BPStructs.h
CommandProcessor.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h Simplify the SSSE3 code for better understanding. 2011-01-11 07:25:36 +00:00
Debugger.cpp Various UI and documentation improvements to the GFX debugger. 2011-07-01 20:59:57 +00:00
Debugger.h
DLCache.cpp
DLCache.h
EmuWindow.cpp fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
EmuWindow.h fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
Fifo.cpp
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h
LightingShaderGen.cpp Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LightingShaderGen.h Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
MainBase.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
PixelEngine.h
PixelShaderGen.cpp Revert "Merge branch 'zcomploc-support'" 2011-11-01 01:37:54 +01:00
PixelShaderGen.h Clean up various things. 2011-09-29 23:32:39 +02:00
PixelShaderManager.cpp VideoCommon: Always update pixel shader constants when tevregs change 2011-07-04 13:49:40 +00:00
PixelShaderManager.h VideoCommon: Always update pixel shader constants when tevregs change 2011-07-04 13:49:40 +00:00
RenderBase.cpp Compile fix. 2011-09-29 23:32:38 +02:00
RenderBase.h Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames. 2011-09-29 23:32:38 +02:00
Statistics.cpp D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
Statistics.h
TextureCacheBase.cpp VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only). 2011-12-10 16:08:26 +01:00
TextureCacheBase.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConversionShader.cpp just a little cleanup to maintain minimal interfaces 2011-06-10 19:16:09 +00:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp Fix "Disable Lighting" in D3D9 and D3D11. 2011-04-30 17:34:08 +00:00
VertexManagerBase.h
VertexShaderGen.cpp Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderGen.h Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderManager.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
VertexShaderManager.h
VideoCommon.h Added proper Bounding Box support. 2011-10-26 01:19:10 +01:00
VideoConfig.cpp Added proper Bounding Box support. 2011-10-26 01:19:10 +01:00
VideoConfig.h Added proper Bounding Box support. 2011-10-26 01:19:10 +01:00
VideoState.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
VideoState.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
XFStructs.cpp Add a call to VertexManager::Flush() when changing TC gen settings 2011-10-01 02:36:03 +02:00
XFStructs.h