dolphin/Source
2009-02-20 16:50:38 +00:00
..
Core Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen. 2009-02-20 03:13:22 +00:00
Dolphin.xcodeproj
Plugins OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to. 2009-02-20 16:50:38 +00:00
PluginSpecs Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen. 2009-02-20 03:13:22 +00:00
TestSuite
Dolphin.sln SimplePad: Build settings fix 2009-02-15 18:31:42 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig
MusicMod.sln Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen. 2009-02-20 03:13:22 +00:00