dolphin/Source/Plugins/Plugin_VideoDX11/Src
Rodolfo Osvaldo Bogado d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
..
D3DBase.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBase.h
D3DBlob.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp D3D9: 2011-01-03 14:35:07 +00:00
FramebufferManager.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
GfxState.cpp
GfxState.h
Globals.h
main.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
PixelShaderCache.h DX11: 2010-11-27 11:11:05 +00:00
Render.cpp Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
Render.h Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureCache.h
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h
VertexShaderCache.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexShaderCache.h