dolphin/Source/Plugins/Plugin_VideoSoftware/Src
Soren Jorvang d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
..
BPMemLoader.cpp Video software: 2010-12-31 06:45:18 +00:00
BPMemLoader.h
Clipper.cpp Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper. 2010-12-02 05:38:48 +00:00
Clipper.h
cocoaGL.h
cocoaGL.m
CommandProcessor.cpp remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo. 2010-12-04 03:44:56 +00:00
CommandProcessor.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00
CPMemLoader.cpp
CPMemLoader.h
DebugUtil.cpp Video software: 2010-12-31 06:45:18 +00:00
DebugUtil.h Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper. 2010-12-02 05:38:48 +00:00
EfbCopy.cpp Video software: 2010-12-31 06:45:18 +00:00
EfbCopy.h
EfbInterface.cpp Video software: 2010-12-31 06:45:18 +00:00
EfbInterface.h Video software: 2010-12-31 06:45:18 +00:00
GLUtil.cpp Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
GLUtil.h addendum to last commit: forgot files outside the /Externals/GLew directory... 2010-09-09 17:52:52 +00:00
HwRasterizer.cpp Video software: 2010-12-31 06:45:18 +00:00
HwRasterizer.h
main.cpp Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper. 2010-12-02 05:38:48 +00:00
main.h
NativeVertexFormat.h Video software: 2010-12-31 06:45:18 +00:00
OpcodeDecoder.cpp
OpcodeDecoder.h
PixelEngine.cpp remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo. 2010-12-04 03:44:56 +00:00
PixelEngine.h
RasterFont.cpp
RasterFont.h
Rasterizer.cpp abs() works on ints, not floats. Use fabsf() to avoid the double conversions. 2010-07-23 23:48:04 +00:00
Rasterizer.h
Renderer.cpp Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper. 2010-12-02 05:38:48 +00:00
Renderer.h
SConscript Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
SetupUnit.cpp
SetupUnit.h
Statistics.cpp
Statistics.h
stdafx.cpp
stdafx.h
Tev.cpp Video software: 2010-12-31 06:45:18 +00:00
Tev.h Video software: 2010-12-31 06:45:18 +00:00
TextureEncoder.cpp Video software: 2010-12-31 06:45:18 +00:00
TextureEncoder.h
TextureSampler.cpp
TextureSampler.h Video software: 2010-12-31 06:45:18 +00:00
TransformUnit.cpp Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454. 2010-12-01 04:26:21 +00:00
TransformUnit.h
Vec3.h Silence some compiler warnings. 2010-08-01 16:14:35 +00:00
VertexFormatConverter.cpp
VertexFormatConverter.h
VertexLoader_Position.h
VertexLoader.cpp Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454. 2010-12-01 04:26:21 +00:00
VertexLoader.h
VideoConfig.cpp Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper. 2010-12-02 05:38:48 +00:00
VideoConfig.h Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper. 2010-12-02 05:38:48 +00:00
VideoConfigDialog.cpp First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
VideoConfigDialog.h First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
Win32.cpp
Win32.h
XFMemLoader.cpp Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper. 2010-12-02 05:38:48 +00:00
XFMemLoader.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00