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Even with LoadStorePaired accounted for, there are still some niggling 64-bit cleanliness bugs left that are not practical to weed out on a single platform. We should probably have an option to use >2GB memory only on all platforms for debugging. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| BPMemLoader.cpp | ||
| BPMemLoader.h | ||
| Clipper.cpp | ||
| Clipper.h | ||
| cocoaGL.h | ||
| cocoaGL.m | ||
| CommandProcessor.cpp | ||
| CommandProcessor.h | ||
| CPMemLoader.cpp | ||
| CPMemLoader.h | ||
| DebugUtil.cpp | ||
| DebugUtil.h | ||
| EfbCopy.cpp | ||
| EfbCopy.h | ||
| EfbInterface.cpp | ||
| EfbInterface.h | ||
| GLUtil.cpp | ||
| GLUtil.h | ||
| HwRasterizer.cpp | ||
| HwRasterizer.h | ||
| main.cpp | ||
| main.h | ||
| NativeVertexFormat.h | ||
| OpcodeDecoder.cpp | ||
| OpcodeDecoder.h | ||
| PixelEngine.cpp | ||
| PixelEngine.h | ||
| RasterFont.cpp | ||
| RasterFont.h | ||
| Rasterizer.cpp | ||
| Rasterizer.h | ||
| Renderer.cpp | ||
| Renderer.h | ||
| SConscript | ||
| SetupUnit.cpp | ||
| SetupUnit.h | ||
| Statistics.cpp | ||
| Statistics.h | ||
| stdafx.cpp | ||
| stdafx.h | ||
| Tev.cpp | ||
| Tev.h | ||
| TextureEncoder.cpp | ||
| TextureEncoder.h | ||
| TextureSampler.cpp | ||
| TextureSampler.h | ||
| TransformUnit.cpp | ||
| TransformUnit.h | ||
| Vec3.h | ||
| VertexFormatConverter.cpp | ||
| VertexFormatConverter.h | ||
| VertexLoader_Position.h | ||
| VertexLoader.cpp | ||
| VertexLoader.h | ||
| VideoConfig.cpp | ||
| VideoConfig.h | ||
| VideoConfigDialog.cpp | ||
| VideoConfigDialog.h | ||
| Win32.cpp | ||
| Win32.h | ||
| XFMemLoader.cpp | ||
| XFMemLoader.h | ||