dolphin/Source/Core/Core/Src
2012-03-25 04:13:41 +00:00
..
Boot Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes. 2012-01-03 01:24:14 -05:00
Debugger Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
DSP Update some license headers. 2012-02-02 14:02:39 +01:00
FifoPlayer Prepare texture preloading support 2012-02-03 21:20:34 +01:00
HLE Small logging changes. Pause core if Jit64 tries to compile at 0. 2011-12-10 18:42:49 -08:00
HW Merged 'FifoBusy' branch. Thanks 2012-03-20 19:37:25 +11:00
IPC_HLE Fixes issue 4932 AGAIN :D 2012-03-22 22:52:12 +13:00
PowerPC Re-enabled stfs, was caused by fast fp, thanks delroth! 2012-03-22 17:25:43 +13:00
ActionReplay.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
ActionReplay.h
ARDecrypt.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
ARDecrypt.h
BootManager.cpp Added a game specific property to disable the speaker on real Wiimotes. 2011-05-25 15:01:49 +00:00
BootManager.h Allow building with wxgtk 2.9.2 in Externals. 2011-02-12 22:31:57 +00:00
ConfigManager.cpp Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system. 2012-01-03 01:24:20 -05:00
ConfigManager.h Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system. 2012-01-03 01:24:20 -05:00
Console.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
Console.h
Core.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
Core.h many movie fixes (mainly for readonly mode), and some wii input display support 2011-12-14 21:26:42 -08:00
CoreParameter.cpp Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering 2011-08-26 13:29:01 -07:00
CoreParameter.h Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering 2011-08-26 13:29:01 -07:00
CoreRerecording.cpp Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
CoreTiming.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
CoreTiming.h Added the fake decrementer to the save state. 2011-01-19 08:13:15 +00:00
DolLoader.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
DSPEmulator.cpp Some more work on renaming variables and files to reflect that the plugins are no longer plugins. 2011-02-02 16:34:12 +00:00
DSPEmulator.h Fixed some memory leaks. Only one was mine ;P 2011-03-22 07:27:23 +00:00
GeckoCode.cpp Quick fix for minimum number of cheat codes needed to activate Gecko. 2012-03-25 04:13:41 +00:00
GeckoCode.h Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
GeckoCodeConfig.cpp Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
GeckoCodeConfig.h Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
Host.h A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
MemTools.cpp Various changes which improve FreeBSD support. 2011-08-27 20:42:11 +02:00
MemTools.h
Movie.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
Movie.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
NetPlay.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
NetPlay.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
NetPlayClient.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
NetPlayServer.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
PatchEngine.cpp Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes. 2012-01-03 01:24:14 -05:00
PatchEngine.h Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291. 2011-07-09 21:00:30 +00:00
State.cpp update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
State.h update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
stdafx.cpp
stdafx.h
Tracer.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
Tracer.h
VolumeHandler.cpp
VolumeHandler.h