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Boot
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Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
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2012-01-03 01:24:14 -05:00 |
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Debugger
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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DSP
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Update some license headers.
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2012-02-02 14:02:39 +01:00 |
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FifoPlayer
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
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HLE
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Small logging changes. Pause core if Jit64 tries to compile at 0.
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2011-12-10 18:42:49 -08:00 |
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HW
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Merged 'FifoBusy' branch. Thanks
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2012-03-20 19:37:25 +11:00 |
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IPC_HLE
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Fixes issue 4932 AGAIN :D
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2012-03-22 22:52:12 +13:00 |
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PowerPC
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Re-enabled stfs, was caused by fast fp, thanks delroth!
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2012-03-22 17:25:43 +13:00 |
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ActionReplay.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
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ActionReplay.h
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ARDecrypt.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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ARDecrypt.h
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BootManager.cpp
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Added a game specific property to disable the speaker on real Wiimotes.
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2011-05-25 15:01:49 +00:00 |
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BootManager.h
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Allow building with wxgtk 2.9.2 in Externals.
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2011-02-12 22:31:57 +00:00 |
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ConfigManager.cpp
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Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
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2012-01-03 01:24:20 -05:00 |
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ConfigManager.h
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Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
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2012-01-03 01:24:20 -05:00 |
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Console.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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Console.h
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Core.cpp
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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Core.h
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many movie fixes (mainly for readonly mode), and some wii input display support
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2011-12-14 21:26:42 -08:00 |
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CoreParameter.cpp
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Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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2011-08-26 13:29:01 -07:00 |
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CoreParameter.h
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Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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2011-08-26 13:29:01 -07:00 |
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CoreRerecording.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
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CoreTiming.cpp
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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CoreTiming.h
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Added the fake decrementer to the save state.
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2011-01-19 08:13:15 +00:00 |
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DolLoader.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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DSPEmulator.cpp
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Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
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2011-02-02 16:34:12 +00:00 |
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DSPEmulator.h
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Fixed some memory leaks. Only one was mine ;P
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2011-03-22 07:27:23 +00:00 |
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GeckoCode.cpp
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Quick fix for minimum number of cheat codes needed to activate Gecko.
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2012-03-25 04:13:41 +00:00 |
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GeckoCode.h
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
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GeckoCodeConfig.cpp
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
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GeckoCodeConfig.h
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
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Host.h
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A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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2011-03-15 23:09:12 +00:00 |
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MemTools.cpp
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Various changes which improve FreeBSD support.
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2011-08-27 20:42:11 +02:00 |
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MemTools.h
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Movie.cpp
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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Movie.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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NetPlay.cpp
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
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NetPlay.h
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
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NetPlayClient.cpp
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
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NetPlayServer.cpp
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
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PatchEngine.cpp
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Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
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2012-01-03 01:24:14 -05:00 |
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PatchEngine.h
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Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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2011-07-09 21:00:30 +00:00 |
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State.cpp
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update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
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2011-12-18 01:15:59 -08:00 |
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State.h
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update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
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2011-12-18 01:15:59 -08:00 |
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stdafx.cpp
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stdafx.h
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Tracer.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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Tracer.h
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VolumeHandler.cpp
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VolumeHandler.h
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