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Don't rely on trailing /'s in directory names. Destdir only works for global builds. Only tar up global builds if they are in a destdir to avoid SCons eating all available memory indexing /usr. Print current status of shared_foo in 'scons -h'. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5966 8ced0084-cf51-0410-be5f-012b33b47a6e |
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|---|---|---|
| .. | ||
| Debugger | ||
| GUI | ||
| OS | ||
| BPFunctions.cpp | ||
| cocoaGL.h | ||
| cocoaGL.m | ||
| DLCache.cpp | ||
| DLCache.h | ||
| FramebufferManager.cpp | ||
| FramebufferManager.h | ||
| Globals.h | ||
| GLUtil.cpp | ||
| GLUtil.h | ||
| GLWindow.h | ||
| main.cpp | ||
| main.h | ||
| NativeVertexFormat.cpp | ||
| PixelShaderCache.cpp | ||
| PixelShaderCache.h | ||
| PostProcessing.cpp | ||
| PostProcessing.h | ||
| RasterFont.cpp | ||
| RasterFont.h | ||
| Render.cpp | ||
| SConscript | ||
| stdafx.cpp | ||
| stdafx.h | ||
| TextureConverter.cpp | ||
| TextureConverter.h | ||
| TextureMngr.cpp | ||
| TextureMngr.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VertexShaderCache.cpp | ||
| VertexShaderCache.h | ||
| XFB.cpp | ||
| XFB.h | ||