dolphin/Source
Pokechu22 fa9c43cfaa Software: Handle texture wrapping more accurately
This fixes various texture offsetting issues with negative texture coordinates (bringing the software renderer in line with the hardware renderers).  It also handles the invalid wrap mode accurately (as was done for the hardware renderers in the previous commit).  Lastly, it handles wrapping with non-power-of-2 texture sizes in a hardware-accurate way (which is somewhat broken looking, as games aren't supposed to use wrapping with non-power-of-2 sizes); this has not been done for the hardware renderers.
2021-07-20 19:23:23 -07:00
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Android Android: Avoid crash on early panic alert 2021-07-08 10:37:36 +02:00
Core Software: Handle texture wrapping more accurately 2021-07-20 19:23:23 -07:00
DSPSpy treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DSPTool treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
PCH treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
UnitTests unittests: remove some msvc-specific casts 2021-07-17 17:41:41 -07:00
VSProps msbuild: remove deprecated MinimalRebuild 2021-07-17 14:29:03 -07:00
.clang-format
CMakeLists.txt
dolphin-emu.sln