dolphin/Source/Core/VideoBackends/D3D12
JMC47 1d9c743ef7
Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
..
CMakeLists.txt
Common.h
D3D12BoundingBox.cpp
D3D12BoundingBox.h
D3D12Gfx.cpp VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
D3D12Gfx.h VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
D3D12PerfQuery.cpp
D3D12PerfQuery.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp
D3D12SwapChain.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
D3D12VertexManager.cpp VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
D3D12VertexManager.h VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
DescriptorAllocator.cpp
DescriptorAllocator.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DescriptorHeapManager.cpp Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
DescriptorHeapManager.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DX12Context.cpp VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
DX12Context.h VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
DX12Pipeline.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
DX12Pipeline.h
DX12Shader.cpp VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
DX12Shader.h VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
DX12Texture.cpp
DX12Texture.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp VideoBackend: Rename GetName to GetConfigName 2025-10-13 17:38:20 -07:00
VideoBackend.h VideoBackend: Rename GetName to GetConfigName 2025-10-13 17:38:20 -07:00