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And in order to avoid a double dereference in the dispatcher, directly store the normalEntry in the map. The index to the block map becomes ((((DR<<1) | IR) << 30) | (address >> 2)). This has been chosen since the msr bits change less often than the address, thus we keep nearby entries together. Also do not call the C dispatcher in case the assembly dispatcher didn't find a block, since it wouldn't find a block either due to the 1:1 mapping, except when falling back to the non shm segment lookup table. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| DolphinTool | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| WinUpdater | ||
| CMakeLists.txt | ||
| DolphinLib.ARM64.props | ||
| DolphinLib.props | ||
| DolphinLib.vcxproj | ||
| DolphinLib.vcxproj.user | ||
| DolphinLib.x64.props | ||