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Boot
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Always clear memory when booting
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2016-04-01 21:35:26 +02:00 |
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Debugger
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DSP
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DSP: Fix integer promotion spill
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2016-04-08 12:08:17 +10:00 |
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FifoPlayer
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Always clear memory when booting
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2016-04-01 21:35:26 +02:00 |
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HLE
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HW
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Merge pull request #3829 from phire/timing_madness
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2016-05-18 20:14:02 +02:00 |
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IPC_HLE
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Fix IPCHLE to make NeoGamma work.
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2016-05-07 11:37:21 -07:00 |
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PowerPC
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JitArm64: Fix dispatcher with MMU.
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2016-05-20 08:32:16 +02:00 |
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ActionReplay.cpp
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ActionReplay.h
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ARDecrypt.cpp
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ARDecrypt.h
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BootManager.cpp
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Merge pull request #3576 from lioncash/boot
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2016-01-30 13:14:52 +01:00 |
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BootManager.h
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CMakeLists.txt
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[Android] Implement support for real Wiimotes with the DolphinBar
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2016-02-07 05:31:48 -06:00 |
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ConfigManager.cpp
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GameInis: Allow one ini to cover all VC games for a console
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2016-02-05 17:35:13 +13:00 |
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ConfigManager.h
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Core.cpp
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Use CoreTiming for MemoryWatcher.
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2016-04-28 21:28:15 -07:00 |
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Core.h
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Core.vcxproj
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Core.vcxproj.filters
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CoreTiming.cpp
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CoreTiming: Trim max slicelength to the given value.
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2016-04-30 19:28:14 +12:00 |
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CoreTiming.h
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Alternative fix: promote cycleslate to an s64 everywhere.
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2016-04-10 02:13:06 +12:00 |
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DSPEmulator.cpp
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DSPEmulator.h
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ec_wii.cpp
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ec_wii.h
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GeckoCode.cpp
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GeckoCode.h
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GeckoCodeConfig.cpp
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GeckoCodeConfig.h
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Host.h
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HotkeyManager.cpp
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Relabel hotkey option for toggle frame limit to better reflect function
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2016-02-15 04:11:21 -06:00 |
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HotkeyManager.h
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MachineContext.h
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MemoryWatcher.cpp
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Use CoreTiming for MemoryWatcher.
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2016-04-28 21:28:15 -07:00 |
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MemoryWatcher.h
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Use CoreTiming for MemoryWatcher.
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2016-04-28 21:28:15 -07:00 |
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MemTools.cpp
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Implement BLR Overflow handling for Windows.
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2016-03-20 00:41:28 +13:00 |
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MemTools.h
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Movie.cpp
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Movie: Better safety when writing to s_revision
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2016-05-19 12:29:50 +02:00 |
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Movie.h
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Merge pull request #3769 from RisingFog/remove_framestep
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2016-04-29 19:41:25 -04:00 |
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NetPlayClient.cpp
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Merge pull request #3802 from mathieui/netplay-disable-wiimotes-for-real-i-swear
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2016-05-20 12:38:21 +02:00 |
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NetPlayClient.h
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NetPlayProto.h
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NetPlayServer.cpp
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SCM: Use std::string.
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2016-05-05 00:22:49 +02:00 |
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NetPlayServer.h
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PatchEngine.cpp
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PatchEngine.h
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State.cpp
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ChunkFile: Handle bool in a stable way across platforms
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2016-04-14 22:55:03 -04:00 |
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State.h
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