dolphin/Source/Core/Core/Boot
Léo Lam fff4634a1c IOS: Handle ES_Launch more accurately
This commit fixes ES_Launch to work mostly the same as the real IOS
(except temporary, internal files such as /sys/launch.sys and title
handling; the latter will be handled in a future PR).

First of all, this adds two IOS functions, which correspond to two
IOS syscalls: 0x41 (boot_ppc) and 0x42 (boot_ios).

boot_ios() writes the new version to 0x3140, loads the new kernel,
which then proceeds to reinit IPC and load modules as part of its
boot process. Note that this doesn't include writing to any of the
other constants in the 0x3100 region.
In Dolphin, this is implemented by changing the active IOS
version variable, writing to 0x3140 and resetting all devices. This
has exactly the same effect as the real syscall.

The other syscall, boot_ppc(), writes code to the EXI boot buffer,
pokes all constants to memory before bootstrapping the PPC with a
binary from the NAND.
We skip the low level stuff and just load the DOL to memory (and set
the PPC's PC to 0x3400), which is essentially what IOS does.

The other change is mostly related to how ES_Launch is handled.

With a real IOS, if the launched title type is 00000001 (system) and
the title is not 1-2 (System Menu), ES calls boot_ios().

Otherwise, ES handles the launch as a PPC title. It reads the TMD
to determine the required IOS version. If it is the same, boot_ppc()
is called directly. If not, ES saves the title to launch to the NAND
before launching the new IOS. After the new IOS has finished booting,
it will notice the flag and then launch the requested title.

What this commit does is really just implement this logic into IOS HLE.
The result is a fix for a regression introduced by SetupMemory,
where reloading an IOS would have overwritten some OS constants.
This fixes booting games from the disc channel.
2017-02-27 20:44:30 +01:00
..
Boot_BS2Emu.cpp Use ESFormats for TMDs 2017-02-26 19:46:29 +01:00
Boot_DOL.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Boot_DOL.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Boot_ELF.cpp DOL/ELF loaders: enable HID4.SBE in Wii mode 2016-12-01 06:36:53 +09:00
Boot_WiiWAD.cpp IOS: Handle ES_Launch more accurately 2017-02-27 20:44:30 +01:00
Boot.cpp Use ESFormats for TMDs 2017-02-26 19:46:29 +01:00
Boot.h Merge pull request #4784 from leoetlino/mios 2017-02-09 01:57:16 +01:00
ElfReader.cpp Merge pull request #4784 from leoetlino/mios 2017-02-09 01:57:16 +01:00
ElfReader.h Merge pull request #4784 from leoetlino/mios 2017-02-09 01:57:16 +01:00
ElfTypes.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00