import { PassThrough } from 'node:stream'; import { createReadableStreamFromReadable } from '@react-router/node'; import { isbot } from 'isbot'; import type { RenderToPipeableStreamOptions } from 'react-dom/server'; import { renderToPipeableStream } from 'react-dom/server'; import { EntryContext, ServerRouter } from 'react-router'; import { hp_loadLogger } from '~/utils/log'; import type { AppContext } from '~server/context/app'; export const streamTimeout = 5_000; export default function handleRequest( request: Request, responseStatusCode: number, responseHeaders: Headers, routerContext: EntryContext, loadContext: AppContext, ) { const { context } = loadContext; return new Promise((resolve, reject) => { // This is a promise but we don't need to wait for it to finish // before we start rendering the shell since it only loads once. hp_loadLogger(context.debug); let shellRendered = false; const userAgent = request.headers.get('user-agent'); // Ensure requests from bots and SPA Mode renders wait for all content to load before responding // https://react.dev/reference/react-dom/server/renderToPipeableStream#waiting-for-all-content-to-load-for-crawlers-and-static-generation const readyOption: keyof RenderToPipeableStreamOptions = (userAgent && isbot(userAgent)) || routerContext.isSpaMode ? 'onAllReady' : 'onShellReady'; const { pipe, abort } = renderToPipeableStream( , { [readyOption]() { shellRendered = true; const body = new PassThrough(); const stream = createReadableStreamFromReadable(body); responseHeaders.set('Content-Type', 'text/html'); resolve( new Response(stream, { headers: responseHeaders, status: responseStatusCode, }), ); pipe(body); }, onShellError(error: unknown) { reject(error); }, onError(error: unknown) { // biome-ignore lint/style/noParameterAssign: Lazy responseStatusCode = 500; // Log streaming rendering errors from inside the shell. Don't log // errors encountered during initial shell rendering since they'll // reject and get logged in handleDocumentRequest. if (shellRendered) { console.error(error); } }, }, ); // Abort the rendering stream after the `streamTimeout` so it has tine to // flush down the rejected boundaries setTimeout(abort, streamTimeout + 1000); }); }