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https://github.com/spiffcode/hostile-takeover.git
synced 2026-04-03 11:37:57 -06:00
Update preprocessor checks to support SDL
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19d74d3da6
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@ -138,7 +138,7 @@ private:
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bool DoModalGameOptionsForm(Palette *ppal, bool fInGame)
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{
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#ifndef IPHONE
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#if !defined(IPHONE) && !defined(SDL)
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ShellForm *pfrm = (ShellForm *)gpmfrmm->LoadForm(gpiniForms, kidfGameOptions, new GameOptionsForm());
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if (pfrm == NULL)
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return false;
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@ -160,8 +160,7 @@ bool DoModalGameOptionsForm(Palette *ppal, bool fInGame)
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pfrm->Show(false);
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delete pfrm;
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#else
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// iPhone only has InGameOptions
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// iPhone and SDL builds only have InGameOptions
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ShellForm *pfrm = (ShellForm *)gpmfrmm->LoadForm(gpiniForms,
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kidfInGameOptions, new InGameOptionsForm());
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if (pfrm == NULL) {
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@ -334,7 +333,7 @@ bool InGameOptionsForm::Init(FormMgr *pfrmm, IniReader *pini, word idf)
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m_wfHandicap = gwfHandicap;
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m_nScrollSpeed = gnScrollSpeed;
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#ifdef IPHONE
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#if defined(IPHONE) || defined(SDL)
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GetControlPtr(kidcLassoSelection)->Show(false);
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#endif
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@ -696,7 +696,7 @@ void PlaceStructureForm::GetSubRects(WCoord wx, WCoord wy, Rect *prcInside,
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wrcInside.bottom = WcFromTc(m_ty + m_pstruc->ctyReserve);
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WRect wrcOutside = wrcInside;
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#ifdef IPHONE
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#if defined(IPHONE) || defined(SDL)
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if (wrcOutside.Width() < WcFromTc(3)) {
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wrcOutside.Inflate((WcFromTc(3) - wrcOutside.Width()) / 2, 0);
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}
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@ -50,7 +50,7 @@ bool HelpControl::Init(Form *pfrm, IniReader *pini, FindProp *pfind)
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m_cyPageAmount = (int)((long)m_rc.Height() * 85 / 100);
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#ifdef IPHONE
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#if defined(IPHONE) || defined(SDL)
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m_wf |= kfHelpScrollPosition;
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#endif
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@ -729,7 +729,7 @@ int HelpControl::FindNextPosition(int nchFrom, int cyAmount, bool *pfLargeFont,
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fph.nDistY = cyAmount;
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fph.cySpan = cyAmount;
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fph.cyControl = m_rc.Height();
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#ifdef IPHONE
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#if defined(IPHONE) || defined(SDL)
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fph.nCondition = knFindPosFingerScroll;
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#else
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fph.nCondition = fCondition ? knFindPosAtLeastY : knFindPosAtMostY;
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@ -1054,12 +1054,12 @@ bool HelpForm::DoModal(const char *pszLink, const char *pszFile)
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if (pszLink != NULL)
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pctl->FollowLink(pszLink);
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#ifdef IPHONE
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Control *pctlT = GetControlPtr(kidcNextPage);
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pctlT->Show(false);
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pctlT->Show(true);
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pctlT = GetControlPtr(kidcPrevPage);
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pctlT->Show(false);
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#endif
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pctlT->Show(true);
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pctlT = GetControlPtr(kidcBack);
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pctlT->Show(true);
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int idc;
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ShellForm::DoModal(&idc, false);
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@ -315,7 +315,7 @@ void InputUIForm::InGameMenu()
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ShellForm *pfrm = (ShellForm *)gpmfrmm->LoadForm(gpiniForms, kidfInGameMenu, new ShellForm());
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#ifdef IPHONE
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#if defined(IPHONE) || defined(__IPHONEOS__) || defined(__ANDROID__)
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pfrm->GetControlPtr(kidcExitGame)->Show(false);
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#endif
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@ -147,7 +147,7 @@ void ReplicatorGob::Draw(DibBitmap *pbm, int xViewOrigin, int yViewOrigin, int n
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m_ani.SetStrip(m_fEnabled ? 2 : 0);
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m_ani.Draw(pbm, x, y, side);
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m_ani.SetStrip(m_fEnabled ? 3 : 1);
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#ifdef IPHONE
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#if defined(IPHONE) || defined(SDL)
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// When this is scaled up by 1 1/3 (scaling 24 art to 32),
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// the upper right quadrant piece is 55 high, which translates after
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// rounding to 73, yet the lower right quad piece wants to go at
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@ -167,7 +167,7 @@ SimUIForm::SimUIForm(word wfRole, dword gameid, Chatter *chatter)
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m_nStateMoveTarget = 0;
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m_ppenh = NULL;
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#ifdef IPHONE
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#if defined(IPHONE) || defined(__IPHONEOS__) || defined(__ANDROID__)
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SetUIType(kuitFinger);
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#else
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SetUIType(kuitStylus);
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@ -2539,7 +2539,7 @@ void MiniMapControl::OnPenEvent(Event *pevt)
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return;
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}
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#ifdef IPHONE
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#if defined(IPHONE) || defined(__IPHONEOS__) || defined(__ANDROID__)
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// If already waiting for pen down timeout, then just update the x,y
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if (m_wfMm & kfMmPenDownTimeout) {
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@ -78,7 +78,7 @@ long gtStressTimeout;
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#endif
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#ifndef PIL
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#if defined(IPHONE) && !defined(DEV_BUILD) && !defined(BETA_TIMEOUT)
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#if (defined(IPHONE) || defined(SDL)) && (!defined(DEV_BUILD) && !defined(BETA_TIMEOUT))
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char *gszVersion = "1.6";
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#else
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char *gszVersion = "+++VERSION+++";
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@ -1721,9 +1721,9 @@ bool Game::AskResignGame(bool fTellHost)
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{
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bool fAppStopping = gevm.IsAppStopping();
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bool fAsk = true;
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#ifdef IPHONE
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// When an iPhone game exits, it exits without the opportunity to
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// confirm with the user. So if Iphone and the app is stopping, just
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#if defined(IPHONE) || defined(__IPHONEOS__) || defined (__ANDROID__)
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// When an iPhone or Android game exits, it exits without the opportunity to
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// confirm with the user. So if iPhone and the app is stopping, just
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// resign.
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if (fAppStopping) {
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fAsk = false;
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@ -2631,7 +2631,7 @@ bool Game::GetVar(const char *pszName, char *pszBuff, int cbBuff)
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strncpyz(pszBuff, gfGrayscale ? "1" : "0", cbBuff);
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} else if (stricmp(pszName, "$iphone") == 0) {
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#ifdef IPHONE
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#if defined(IPHONE) || defined(__IPHONEOS__)
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strncpyz(pszBuff, "1", cbBuff);
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#else
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strncpyz(pszBuff, "0", cbBuff);
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@ -1822,7 +1822,7 @@ struct FlickVector {
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dword cms;
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};
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#define kcevtPenHistory 32 // keep power of 2
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#define kcmsFlickQuantum 100
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#define kcmsFlickQuantum 150
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class EventMgr // evm
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{
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@ -927,7 +927,7 @@ bool ListControl::Init(Form *pfrm, IniReader *pini, FindProp *pfind)
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m_cyItem = pfnt->GetHeight() + kcyListLineSpace - pfnt->GetLineOverlap();
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m_cxEllipsis = pfnt->GetTextExtent("...");
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#ifdef IPHONE
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#if defined(IPHONE) || defined(__IPHONEOS__) || defined(__ANDROID__)
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m_wf |= kfLstcScrollPosition;
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#endif
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@ -74,12 +74,10 @@ bool Display::Init()
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// Absolutely do not mess with SDL_FULLSCREEN if there is any chance the app
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// will crash or stop at a breakpoint. If it does you will be lost in full
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// screen mode! (ssh from another machine and kill the Xcode process)
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videoflags = SDL_SWSURFACE | SDL_WINDOW_ALLOW_HIGHDPI;
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videoflags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_SHOWN;
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#if defined(__IPHONEOS__) || defined(__ANDROID__)
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videoflags = videoflags | SDL_WINDOW_BORDERLESS;
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SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeRight LandscapeLeft");
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#else
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videoflags = SDL_SWSURFACE | SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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// The host wants to process mouse and touch events separately
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@ -13,11 +13,12 @@
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// To determine if running on simulator, the sdk sets TARGET_IPHONE_SIMULATOR
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// to 0 or 1.
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#if defined(IPHONE) || defined(__IPHONEOS__)
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#include <TargetConditionals.h>
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#if TARGET_IPHONE_SIMULATOR == 1
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#define SIMULATOR
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#endif
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#endif
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namespace wi {
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@ -229,7 +229,7 @@ long SoundMgr::FilterSleepTicks(long ct)
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// limit sleeping Further, if we DO limit sleeping we will cause problems
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// for the background Bluetooth communications threads.
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#if !defined(CE) && !defined(IPHONE)
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#if !defined(CE) && !defined(IPHONE) && !defined(SDL)
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// If we have sound effects to play, don't sleep
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if (m_psndd != NULL) {
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