mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2026-03-27 23:39:38 -06:00
NSURLConnection -> NSURLSession for SDL-iOS
Code for this commit is based off of the network code in game/iphone
This commit is contained in:
parent
8ba3738d0f
commit
93d484864e
@ -9,22 +9,6 @@
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#include "base/thread.h"
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#include "base/bytebuffer.h"
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namespace wi {
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class IPhoneHttpRequest;
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}
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@interface ConnectionDelegate : NSObject {
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NSURLConnection *conn_;
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wi::IPhoneHttpRequest *req_;
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}
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- (void)submit;
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- (void)cancel;
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- (void)connection:(NSURLConnection *)conn
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didFailWithError:(NSError *)error;
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- (void)connection:(NSURLConnection *)conn didReceiveData:(NSData *)data;
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- (void)connectionDidFinishLoading:(NSURLConnection *)conn;
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@end
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namespace wi {
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class IPhoneHttpRequest : public HttpRequest, base::MessageHandler {
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@ -32,8 +16,7 @@ public:
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IPhoneHttpRequest(HttpResponseHandler *phandler);
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~IPhoneHttpRequest();
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void Submit();
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void Release();
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void Dispose();
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NSURLRequest *CreateNSURLRequest();
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void OnReceivedResponse(NSHTTPURLResponse *resp);
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void OnReceivedData(NSData *data);
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@ -44,7 +27,6 @@ private:
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virtual void OnMessage(base::Message *pmsg);
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HttpResponseHandler *handler_;
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ConnectionDelegate *delegate_;
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};
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struct ReceivedResponseParams : base::MessageData {
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@ -5,126 +5,69 @@
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// Requests come in from the game thread; NS* api calls occur on main
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// thread.
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@implementation ConnectionDelegate
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- (id)initWithRequest:(wi::IPhoneHttpRequest *)req {
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self = [super init];
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if (self != nil) {
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req_ = req;
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conn_ = nil;
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}
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return self;
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}
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- (void)submit {
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NSURLRequest *req = req_->CreateNSURLRequest();
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conn_ = [NSURLConnection
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connectionWithRequest:req
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delegate:self];
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}
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- (void)cancel {
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[conn_ cancel];
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conn_ = nil;
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}
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- (void)connection:(NSURLConnection *)conn
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didReceiveResponse:(NSURLResponse *)resp {
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req_->OnReceivedResponse((NSHTTPURLResponse *)resp);
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}
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- (void)connection:(NSURLConnection *)conn didReceiveData:(NSData *)data {
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req_->OnReceivedData(data);
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}
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- (void)connectionDidFinishLoading:(NSURLConnection *)conn {
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req_->OnFinishedLoading();
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}
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- (void)connection:(NSURLConnection *)conn
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didFailWithError:(NSError *)error {
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NSLog(@"error: %@", error);
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req_->OnError(error);
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}
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@end
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// C++ implementation of HttpRequest interface for iPhone
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namespace wi {
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IPhoneHttpRequest::IPhoneHttpRequest(HttpResponseHandler *handler) :
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handler_(handler), delegate_(nil) {
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IPhoneHttpRequest::IPhoneHttpRequest(HttpResponseHandler *handler) : handler_(handler) {
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}
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IPhoneHttpRequest::~IPhoneHttpRequest() {
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}
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void IPhoneHttpRequest::Submit() {
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delegate_ = [[ConnectionDelegate alloc] initWithRequest:this];
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[delegate_ performSelectorOnMainThread:@selector(submit)
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withObject:nil waitUntilDone: NO];
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}
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void IPhoneHttpRequest::Release() {
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// This can cause a deadlock when exiting because of how the main thread
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// is synchronizing with the game thread to exit before it does
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/*if (!IPhone::IsExiting()) {
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[delegate_ performSelectorOnMainThread:@selector(cancel)
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withObject:nil waitUntilDone: YES];
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[delegate_ release];
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}*/
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delegate_ = nil;
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void IPhoneHttpRequest::Dispose() {
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// Called on game thread
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thread_.Clear(this);
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Dispose();
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MessageHandler::Dispose();
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}
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NSURLRequest *IPhoneHttpRequest::CreateNSURLRequest() {
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@autoreleasepool {
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NSMutableURLRequest *req = [[NSMutableURLRequest alloc] init];
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// Called on main thread
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// NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSMutableURLRequest *req = [[NSMutableURLRequest alloc] init];
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// Set the url
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NSString *s = [NSString stringWithCString:url_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setURL:[NSURL URLWithString:s]];
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// Set the url
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NSString *s = [NSString stringWithCString:url_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setURL:[NSURL URLWithString:s]];
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// Set the method
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s = [NSString stringWithCString:method_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setHTTPMethod:s];
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// Set the method
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s = [NSString stringWithCString:method_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setHTTPMethod:s];
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// Set the body
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if (pbb_ != NULL) {
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int cb;
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void *pv = pbb_->Strip(&cb);
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NSData *data = [NSData dataWithBytesNoCopy:(void *)pv length:cb];
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[req setHTTPBody:data];
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}
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// Set timeout
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[req setTimeoutInterval:timeout_];
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// Set cache policy
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[req setCachePolicy:NSURLRequestReloadIgnoringCacheData];
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// Set headers
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Enum enm;
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char szKey[128];
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while (headers_.EnumKeys(&enm, szKey, sizeof(szKey))) {
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char szValue[256];
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if (headers_.GetValue(szKey, szValue, sizeof(szValue))) {
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NSString *key = [NSString stringWithCString:szKey
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encoding:[NSString defaultCStringEncoding]];
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NSString *value = [NSString stringWithCString:szValue
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encoding:[NSString defaultCStringEncoding]];
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[req setValue:value forHTTPHeaderField:key];
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}
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}
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// Done
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return req;
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// Set the body
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if (pbb_ != NULL) {
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int cb;
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void *pv = pbb_->Strip(&cb);
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NSData *data = [NSData dataWithBytesNoCopy:(void *)pv length:cb];
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[req setHTTPBody:data];
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}
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// Set timeout
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[req setTimeoutInterval:timeout_];
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// Set cache policy
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[req setCachePolicy:NSURLRequestReloadIgnoringCacheData];
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// Set headers
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Enum enm;
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char szKey[128];
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while (headers_.EnumKeys(&enm, szKey, sizeof(szKey))) {
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char szValue[256];
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if (headers_.GetValue(szKey, szValue, sizeof(szValue))) {
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NSString *key = [NSString stringWithCString:szKey
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encoding:[NSString defaultCStringEncoding]];
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NSString *value = [NSString stringWithCString:szValue
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encoding:[NSString defaultCStringEncoding]];
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[req setValue:value forHTTPHeaderField:key];
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}
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}
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// Done
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// [pool release];
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return req;
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}
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void IPhoneHttpRequest::OnMessage(base::Message *pmsg) {
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@ -172,7 +115,7 @@ void IPhoneHttpRequest::OnReceivedResponse(NSHTTPURLResponse *resp) {
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[k cStringUsingEncoding:[NSString defaultCStringEncoding]],
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[v cStringUsingEncoding:[NSString defaultCStringEncoding]]);
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}
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pparams->code = [resp statusCode];
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pparams->code = (int)[resp statusCode];
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// Post this to the game thread
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thread_.Post(kidmReceivedResponse, this, pparams);
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@ -181,7 +124,7 @@ void IPhoneHttpRequest::OnReceivedResponse(NSHTTPURLResponse *resp) {
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void IPhoneHttpRequest::OnReceivedData(NSData *data) {
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// Called on main thread. Populate ReceivedDataParams
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ReceivedDataParams *pparams = new ReceivedDataParams;
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pparams->bb.WriteBytes((const byte *)[data bytes], [data length]);
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pparams->bb.WriteBytes((const byte *)[data bytes], (int)[data length]);
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// Post this to the game thread
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thread_.Post(kidmReceivedData, this, pparams);
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@ -1,17 +1,32 @@
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#ifndef __IPHONEHTTPSERVICE_H__
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#define __IPHONEHTTPSERVICE_H__
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#include "game/sdl/ios/iphonehttprequest.h"
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#include "inc/basictypes.h"
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#include "game/httpservice.h"
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#include <map>
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typedef std::map<NSURLSessionDataTask *, wi::IPhoneHttpRequest *> TaskMap;
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@interface SessionDelegate : NSObject<NSURLSessionDataDelegate> {
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NSURLSession *session_;
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TaskMap taskmap_;
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}
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@end
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namespace wi {
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class IPhoneHttpService : public HttpService {
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public:
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IPhoneHttpService();
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// HttpService methods
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virtual HttpRequest *NewRequest(HttpResponseHandler *phandler);
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virtual void SubmitRequest(HttpRequest *preq);
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virtual void ReleaseRequest(HttpRequest *preq);
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private:
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SessionDelegate *delegate_;
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};
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} // namespace wi
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@ -1,23 +1,147 @@
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#import <CoreFoundation/CoreFoundation.h>
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#import <Foundation/Foundation.h>
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#include "game/sdl/ios/iphonehttpservice.h"
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#include "game/sdl/ios/iphonehttprequest.h"
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#include "game/sdl/sysmessages.h"
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#include "game/sdl/hosthelpers.h"
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// HttpService calls come in on the game thread. In order to use
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// iPhone NS* Http apis, requests execute on the main thread.
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@interface IPhoneHttpRequestWrapper : NSObject {
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wi::IPhoneHttpRequest *req_;
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}
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@end
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@implementation IPhoneHttpRequestWrapper
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- (id)initWithRequest:(wi::IPhoneHttpRequest *)req {
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self = [super init];
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if (self != nil) {
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req_ = req;
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}
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return self;
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}
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- (wi::IPhoneHttpRequest *)request {
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return req_;
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}
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@end
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@implementation SessionDelegate
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- (id)init {
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self = [super init];
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if (self != nil) {
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session_ = nil;
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}
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return self;
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}
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- (void)dealloc {
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// [session_ release];
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// [super dealloc];
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}
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- (void)cancel:(IPhoneHttpRequestWrapper *)wrapper {
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wi::IPhoneHttpRequest *req = [wrapper request];
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NSURLSessionDataTask *task = nil;
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TaskMap::iterator it = taskmap_.begin();
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for (; it != taskmap_.end(); it++) {
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if (it->second == req) {
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task = it->first;
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taskmap_.erase(it);
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break;
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}
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}
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if (task != nil) {
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[task cancel];
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// [task release];
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}
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// [wrapper release];
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}
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- (void)submit:(IPhoneHttpRequestWrapper *)wrapper {
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if (session_ == nil) {
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session_ = [NSURLSession
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sessionWithConfiguration:[NSURLSessionConfiguration defaultSessionConfiguration]
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delegate:self
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delegateQueue:[NSOperationQueue mainQueue]];
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}
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wi::IPhoneHttpRequest *req = [wrapper request];
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NSURLRequest *url_req = req->CreateNSURLRequest();
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NSURLSessionDataTask *task = [session_ dataTaskWithRequest:url_req];
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// [url_req release];
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// [task retain];
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taskmap_.insert(TaskMap::value_type(task, req));
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[task resume];
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// [wrapper release];
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}
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- (void)URLSession:(NSURLSession *)session dataTask:(NSURLSessionDataTask *)task
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didReceiveResponse:(NSURLResponse *)resp
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completionHandler:(void (^)(NSURLSessionResponseDisposition disp))handler {
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TaskMap::iterator it = taskmap_.find(task);
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if (it != taskmap_.end()) {
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it->second->OnReceivedResponse((NSHTTPURLResponse *)resp);
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}
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handler(NSURLSessionResponseAllow);
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}
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- (void)URLSession:(NSURLSession *)session dataTask:(NSURLSessionDataTask *)task
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didReceiveData:(NSData *)data {
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TaskMap::iterator it = taskmap_.find(task);
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if (it != taskmap_.end()) {
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it->second->OnReceivedData(data);
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}
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}
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- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task
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didCompleteWithError:(NSError *)error {
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TaskMap::iterator it = taskmap_.find((NSURLSessionDataTask *)task);
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if (it != taskmap_.end()) {
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if (error == nil) {
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it->second->OnFinishedLoading();
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} else {
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NSLog(@"error: %@", error);
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it->second->OnError(error);
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}
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}
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}
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@end
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namespace wi {
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IPhoneHttpService::IPhoneHttpService() {
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delegate_ = NULL;
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}
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HttpRequest *IPhoneHttpService::NewRequest(HttpResponseHandler *phandler) {
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return new IPhoneHttpRequest(phandler);
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}
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void IPhoneHttpService::SubmitRequest(HttpRequest *preq) {
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IPhoneHttpRequest *preqT = (IPhoneHttpRequest *)preq;
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preqT->Submit();
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if (delegate_ == NULL) {
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delegate_ = [[SessionDelegate alloc] init];
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}
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IPhoneHttpRequestWrapper *wrapper = [[IPhoneHttpRequestWrapper alloc]
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initWithRequest:(IPhoneHttpRequest *)preq];
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SessionDelegate *delegate = (SessionDelegate *)delegate_;
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[delegate performSelectorOnMainThread:@selector(submit:)
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withObject:wrapper waitUntilDone: NO];
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}
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void IPhoneHttpService::ReleaseRequest(HttpRequest *preq) {
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IPhoneHttpRequest *preqT = (IPhoneHttpRequest *)preq;
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preqT->Release();
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// This can cause a deadlock when exiting because of how the main thread
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// is synchronizing with the game thread to exit before it does
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IPhoneHttpRequest *req = (IPhoneHttpRequest *)preq;
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if (!HostHelpers::IsExiting()) {
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IPhoneHttpRequestWrapper *wrapper = [[IPhoneHttpRequestWrapper alloc]
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initWithRequest:req];
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SessionDelegate *delegate = (SessionDelegate *)delegate_;
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[delegate performSelectorOnMainThread:@selector(cancel:)
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withObject:wrapper waitUntilDone: YES];
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}
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req->Dispose();
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}
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} // namespace wi
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