mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2026-03-29 00:09:40 -06:00
Implement SDLHttpRequest with curl
Credit goes to emileb for the curl implementation of sdlttprequest.
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1
game/sdl/android/jni/curl
Symbolic link
1
game/sdl/android/jni/curl
Symbolic link
@ -0,0 +1 @@
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../../curl
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@ -2,178 +2,199 @@
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#include "game/sdl/hosthelpers.h"
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#include "base/thread.h"
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// C++ implementation of HttpRequest interface for SDL
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#include <curl/curl.h>
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#include <pthread.h>
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// Curl implementation of HttpRequest for SDL
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namespace wi {
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#if 0 // TODO(darrinm)
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SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) :
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handler_(handler), delegate_(nil) {
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#else
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SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) {
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LOG() << "SdlHttpRequest constructor not implemented yet";
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#endif
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size_t SdlHttpRequest::WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp)
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{
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LOG() << "WriteMemoryCallback";
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size_t realsize = size * nmemb;
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struct MemoryStruct *mem = (struct MemoryStruct *)userp;
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if (mem->what == CURLOPT_WRITEDATA)
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{
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LOG() << "Data size: " << realsize;
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ReceivedDataParams *pparams = new ReceivedDataParams;
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pparams->bb.WriteBytes((const byte*)contents,realsize);
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thread_.Post(kidmReceivedData, this, pparams);
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}
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else if (mem->what == CURLOPT_HEADERDATA)
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{
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LOG() << "Header";
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ReceivedResponseParams *pparams = new ReceivedResponseParams;
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pparams->code = 200;
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thread_.Post(kidmReceivedResponse, this, pparams);
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}
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mem->memory = (char*)realloc(mem->memory, mem->size + realsize + 1);
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if(mem->memory == NULL) {
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/* out of memory! */
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LOG() << "not enough memory (realloc returned NULL)";
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return 0;
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}
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memcpy(&(mem->memory[mem->size]), contents, realsize);
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mem->size += realsize;
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mem->memory[mem->size] = 0;
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return realsize;
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}
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SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) : handler_(handler) {
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LOG() << "SdlHttpRequest::SdlHttpRequest";
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}
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SdlHttpRequest::~SdlHttpRequest() {
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}
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void *SdlHttpRequest::doAccess(void *arg)
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{
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CURL *curl_handle;
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CURLcode res;
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/* init the curl session */
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curl_handle = curl_easy_init();
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struct MemoryStruct chunk;
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struct MemoryStruct chunkHeader;
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chunk.cls = this;
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chunk.memory = (char*)malloc(1); /* will be grown as needed by the realloc above */
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chunk.size = 0; /* no data at this point */
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chunk.what = CURLOPT_WRITEDATA;
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chunkHeader.cls = this;
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chunkHeader.memory = (char*)malloc(1); /* will be grown as needed by the realloc above */
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chunkHeader.what = CURLOPT_HEADERDATA;
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chunkHeader.size = 0; /* no data at this point */
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curl_global_init(CURL_GLOBAL_ALL);
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/* specify URL to get */
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curl_easy_setopt(curl_handle, CURLOPT_URL, url_.c_str());
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/* send all data to this function */
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curl_easy_setopt(curl_handle, CURLOPT_WRITEFUNCTION, SdlHttpRequest::WriteMemoryCallback_helper);
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/* we pass our 'chunk' struct to the callback function */
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curl_easy_setopt(curl_handle, CURLOPT_WRITEDATA, (void *)&chunk);
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/* we pass our 'chunk' struct to the callback function */
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curl_easy_setopt(curl_handle, CURLOPT_HEADERDATA, (void *)&chunkHeader);
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curl_easy_setopt(curl_handle, CURLOPT_CONNECTTIMEOUT,10);
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/* some servers don't like requests that are made without a user-agent
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field, so we provide one */
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curl_easy_setopt(curl_handle, CURLOPT_USERAGENT, "libcurl-agent/1.0");
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curl_easy_setopt(curl_handle, CURLOPT_SSL_VERIFYPEER, 0L);
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curl_easy_setopt(curl_handle, CURLOPT_SSL_VERIFYHOST, 0L);
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res = curl_easy_perform(curl_handle);
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long http_code = 0;
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/* check for errors */
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if(res != CURLE_OK) {
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LOG() << "curl_easy_perform() failed: " << curl_easy_strerror(res);
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ErrorParams *pparams = new ErrorParams;
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strncpyz(pparams->szError, curl_easy_strerror(res), sizeof(pparams->szError));
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// Called on main thread. Post this to game thread.
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thread_.Post(kidmError, this, pparams);
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}
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else {
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curl_easy_getinfo(curl_handle, CURLINFO_RESPONSE_CODE, &http_code);
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LOG() << "Resp code = " << http_code;
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//base::ByteBuffer bb;
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//bb.WriteBytes((const byte*)chunkHeader.memory,chunkHeader.size);
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//ReceivedResponseParams *pparams = new ReceivedResponseParams;
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//pparams->code = http_code;
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//thread_.Post(kidmReceivedResponse, this, pparams);
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if (http_code == 200)
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{
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LOG() << "Data length: " << chunk.size;
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//ReceivedDataParams *pparams = new ReceivedDataParams;
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//pparams->bb.WriteBytes((const byte*)chunk.memory,chunk.size);
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//thread_.Post(kidmReceivedData, this, pparams);
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}
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LOG() << "%lu bytes retrieved" << (long)chunk.size;
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LOG() << "got: " << chunk.memory;
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}
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/* cleanup curl stuff */
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curl_easy_cleanup(curl_handle);
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if(chunk.memory)
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free(chunk.memory);
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if(chunkHeader.memory)
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free(chunkHeader.memory);
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thread_.Post(kidmFinishedLoading, this);
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return 0;
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}
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void SdlHttpRequest::Submit() {
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#if 0
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delegate_ = [[ConnectionDelegate alloc] initWithRequest:this];
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[delegate_ performSelectorOnMainThread:@selector(submit)
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withObject:nil waitUntilDone: NO];
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#else
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LOG() << "SdlHttpRequest::Submit not implemented yet";
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#endif
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LOG() << "SdlHttpRequest::SdlHttpRequest, URL = " << url_.c_str();
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pthread_t pth; // this is our thread identifier
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pthread_create(&pth,NULL, SdlHttpRequest::doAccess_helper,this);
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}
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void SdlHttpRequest::Release() {
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#if 0
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// This can cause a deadlock when exiting because of how the main thread
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// is synchronizing with the game thread to exit before it does
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if (!Sdl::IsExiting()) {
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[delegate_ performSelectorOnMainThread:@selector(cancel)
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withObject:nil waitUntilDone: YES];
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[delegate_ release];
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}
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delegate_ = nil;
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thread_.Clear(this);
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Dispose();
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#else
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LOG() << "SdlHttpRequest::Release not implemented yet";
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#endif
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LOG() << "SdlHttpRequest::Release";
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// TODO: need to abort thread..
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thread_.Clear(this);
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}
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#if 0 // TODO(darrinm)
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NSURLRequest *SdlHttpRequest::CreateNSURLRequest() {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSMutableURLRequest *req = [[NSMutableURLRequest alloc] init];
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// Set the url
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NSString *s = [NSString stringWithCString:url_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setURL:[NSURL URLWithString:s]];
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// Set the method
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s = [NSString stringWithCString:method_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setHTTPMethod:s];
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// Set the body
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if (pbb_ != NULL) {
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int cb;
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void *pv = pbb_->Strip(&cb);
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NSData *data = [NSData dataWithBytesNoCopy:(void *)pv length:cb];
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[req setHTTPBody:data];
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}
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// Set timeout
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[req setTimeoutInterval:timeout_];
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// Set cache policy
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[req setCachePolicy:NSURLRequestReloadIgnoringCacheData];
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// Set headers
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Enum enm;
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char szKey[128];
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while (headers_.EnumKeys(&enm, szKey, sizeof(szKey))) {
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char szValue[256];
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if (headers_.GetValue(szKey, szValue, sizeof(szValue))) {
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NSString *key = [NSString stringWithCString:szKey
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encoding:[NSString defaultCStringEncoding]];
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NSString *value = [NSString stringWithCString:szValue
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encoding:[NSString defaultCStringEncoding]];
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[req setValue:value forHTTPHeaderField:key];
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}
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}
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// Done
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[pool release];
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}
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#endif
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void SdlHttpRequest::OnMessage(base::Message *pmsg) {
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#if 0 // TODO(darrinm)
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switch (pmsg->id) {
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case kidmReceivedResponse:
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{
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ReceivedResponseParams *pparams =
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(ReceivedResponseParams *)pmsg->data;
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handler_->OnReceivedResponse(this, pparams->code,
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&pparams->headers);
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delete pparams;
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}
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LOG() << "SdlHttpRequest::OnMessage";
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switch (pmsg->id) {
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case kidmReceivedResponse:
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{
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ReceivedResponseParams *pparams =
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(ReceivedResponseParams *)pmsg->data;
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handler_->OnReceivedResponse(this, pparams->code,
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&pparams->headers);
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delete pparams;
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break;
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}
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case kidmReceivedData:
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{
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ReceivedDataParams *pparams =
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(ReceivedDataParams *)pmsg->data;
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handler_->OnReceivedData(this, &pparams->bb);
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delete pparams;
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}
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case kidmReceivedData:
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{
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ReceivedDataParams *pparams =
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(ReceivedDataParams *)pmsg->data;
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handler_->OnReceivedData(this, &pparams->bb);
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delete pparams;
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break;
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}
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case kidmFinishedLoading:
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handler_->OnFinishedLoading(this);
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case kidmFinishedLoading:
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handler_->OnFinishedLoading(this);
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break;
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case kidmError:
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{
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ErrorParams *pparams = (ErrorParams *)pmsg->data;
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handler_->OnError(this, pparams->szError);
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delete pparams;
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break;
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}
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case kidmError:
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{
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ErrorParams *pparams = (ErrorParams *)pmsg->data;
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handler_->OnError(this, pparams->szError);
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delete pparams;
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}
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break;
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}
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#endif
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} // switch
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}
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#if 0 // TODO(darrinm)
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void SdlHttpRequest::OnReceivedResponse(NSHTTPURLResponse *resp) {
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// Called on main thread. Populate ReceivedResponseParams
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ReceivedResponseParams *pparams = new ReceivedResponseParams;
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NSDictionary *dict = [resp allHeaderFields];
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for (NSString *k in dict) {
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NSString *v = [dict objectForKey:k];
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pparams->headers.SetValue(
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[k cStringUsingEncoding:[NSString defaultCStringEncoding]],
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[v cStringUsingEncoding:[NSString defaultCStringEncoding]]);
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}
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pparams->code = [resp statusCode];
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// Post this to the game thread
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thread_.Post(kidmReceivedResponse, this, pparams);
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}
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void SdlHttpRequest::OnReceivedData(NSData *data) {
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// Called on main thread. Populate ReceivedDataParams
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ReceivedDataParams *pparams = new ReceivedDataParams;
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pparams->bb.WriteBytes((const byte *)[data bytes], [data length]);
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// Post this to the game thread
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thread_.Post(kidmReceivedData, this, pparams);
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}
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void SdlHttpRequest::OnFinishedLoading() {
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// Called on main thread. Post this to game thread.
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thread_.Post(kidmFinishedLoading, this);
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}
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void SdlHttpRequest::OnError(NSError *error) {
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// Called on main thread. Populate ErrorParams. Use
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// localizedDescription. Note there is also localizedFailureReason;
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// not sure which is better at the moment
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const char *psz = [[error localizedDescription] cStringUsingEncoding:
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[NSString defaultCStringEncoding]];
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ErrorParams *pparams = new ErrorParams;
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strncpyz(pparams->szError, psz, sizeof(pparams->szError));
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// Called on main thread. Post this to game thread.
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thread_.Post(kidmError, this, pparams);
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}
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#endif
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} // namespace wi
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@ -8,40 +8,53 @@
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namespace wi {
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class SdlHttpRequest;
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struct MemoryStruct {
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SdlHttpRequest *cls;
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int what;
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char *memory;
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size_t size;
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};
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class SdlHttpRequest : public HttpRequest, base::MessageHandler {
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public:
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SdlHttpRequest(HttpResponseHandler *phandler);
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~SdlHttpRequest();
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SdlHttpRequest(HttpResponseHandler *phandler);
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~SdlHttpRequest();
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void Submit();
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void Release();
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// TODO(darrinm):
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// NSURLRequest *CreateNSURLRequest();
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// void OnReceivedResponse(NSHTTPURLResponse *resp);
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// void OnReceivedData(NSData *data);
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void OnFinishedLoading();
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// TODO(darrinm):
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// void OnError(NSError *error);
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void Submit();
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void Release();
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void OnFinishedLoading();
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private:
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virtual void OnMessage(base::Message *pmsg);
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HttpResponseHandler *handler_;
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// TODO(darrinm):
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// ConnectionDelegate *delegate_;
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void *doAccess(void *arg);
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virtual void OnMessage(base::Message *pmsg);
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size_t WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp);
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static void *doAccess_helper(void *context) {
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return ((SdlHttpRequest *)context)->doAccess(0);
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}
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static size_t WriteMemoryCallback_helper(void *contents, size_t size, size_t nmemb, void *userp)
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{
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return (((MemoryStruct *)userp)->cls)->WriteMemoryCallback(contents,size,nmemb,userp);
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}
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};
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struct ReceivedResponseParams : base::MessageData {
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int code;
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Map headers;
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int code;
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Map headers;
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};
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struct ReceivedDataParams : base::MessageData {
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base::ByteBuffer bb;
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base::ByteBuffer bb;
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};
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struct ErrorParams : base::MessageData {
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char szError[80];
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char szError[80];
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};
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} // namespace wi
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