From b9f189beb90e4b087940f046dbd4f148b0048b04 Mon Sep 17 00:00:00 2001 From: Nathan Fulton Date: Mon, 14 Mar 2016 13:23:24 -0400 Subject: [PATCH] Fix NullEvent and TransportEvent processing bug in SDL port - Fix kidmNullEvent / base::kidmNullEvent issue - Fix kidmTransportEvent / base::kidmTransportEvent issue --- game/sdl/host.cpp | 4 ++-- game/sdl/sysmessages.h | 2 -- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/game/sdl/host.cpp b/game/sdl/host.cpp index 59d6df1..ab7b560 100644 --- a/game/sdl/host.cpp +++ b/game/sdl/host.cpp @@ -286,11 +286,11 @@ bool ProcessMessage(base::Message *pmsg, Event *pevt) { memset(pevt, sizeof(*pevt), 0); switch (pmsg->id) { - case kidmNullEvent: + case base::kidmNullEvent: pevt->eType = nullEvent; break; - case kidmTransportEvent: + case base::kidmTransportEvent: pevt->eType = transportEvent; break; diff --git a/game/sdl/sysmessages.h b/game/sdl/sysmessages.h index 1b90483..79d3a6b 100644 --- a/game/sdl/sysmessages.h +++ b/game/sdl/sysmessages.h @@ -6,8 +6,6 @@ namespace wi { enum { kidmAppTerminate = 1, kidmBreakEvent, - kidmNullEvent, - kidmTransportEvent, kidmAnimationTimer, kidmDestroyAfterAnimation, kidmAppSetFocus,