From f61cb69a3b9ba3b3002970da7bf53caf4a11fdcc Mon Sep 17 00:00:00 2001 From: Nathan Fulton Date: Sat, 29 Apr 2017 23:18:25 -0400 Subject: [PATCH] Adjust range of smoke loops art2432 has more frames in the smoke animations. Hence range for the amount of loops for the animation was decreased. --- game/Struct.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/Struct.cpp b/game/Struct.cpp index 5a83e65..c813abe 100644 --- a/game/Struct.cpp +++ b/game/Struct.cpp @@ -938,7 +938,7 @@ BeginStateMachine OnMsg(kmidSpawnSmoke) if (gwfPerfOptions & kfPerfSmoke) { if (ggobm.IsBelowLimit(knLimitSupport)) { - SmokeGob *pgob = new SmokeGob((GetRandom() & 3) + 4); + SmokeGob *pgob = new SmokeGob((GetRandom() & 1)); Assert(pgob != NULL, "out of memory!"); if (pgob != NULL) { WCoord wcx = WcFromTc(m_pstruc->ctx);