Commit Graph

6 Commits

Author SHA1 Message Date
Nathan Fulton
24eba15f59 Hardware rendering
- Use SDL_Texture and SDL_Render to for DibBitmap and Display operations
- SubBitmap class was created to handle suballocating dibs since the old method required direct pixel access
- Font buffer is no longer used. Back buffer is forced valid and drawn to the screen.
2017-10-22 00:53:33 -04:00
Nathan Fulton
57c6e26ce2 Read RGBA TileMap data 2017-10-21 20:40:27 -04:00
Nathan Fulton
a8d606e957 Support maps that are smaller than the device screen 2016-08-31 23:55:30 -04:00
Scott Ludwig
95046aaaee Use delete[] for arrays allocated with new[]. 2016-08-31 23:55:30 -04:00
Scott Ludwig
722bb68881 fix 64-bit issues, clear signing settings 2016-01-01 13:02:05 -08:00
Darrin Massena
f4c0203914 initial commit 2014-07-06 17:47:28 -07:00