- Add support for an “all” argument that lists the id information for
every player on the server.
- /ids will now give a response when attempting to obtain the ids from
a location with no players (i.e. an empty room).
- Fixed unneeded newlines when /ids is issued for a game.
- 32 bit and 64 bit should work the same way now (need to test).
The server compiles 32 bit at the moment.
- 8 bytes from the NetMessage header were removed, and the protocol
version was bumped.