Server announcements will be displayed to every player who enters a
server created room. Admins can use the /ann command to set or clear
the server announcements.
“username to username:” or “username to mods:” was originally prefixed
to the chat and then the whole string was sent as a server message.
Now, “username to username:” is considered the user’s name for the
chat. This way, clients will process it as a user chat instead of a
server message (this results in the client coloring the chat
differently).
- Add support for an “all” argument that lists the id information for
every player on the server.
- /ids will now give a response when attempting to obtain the ids from
a location with no players (i.e. an empty room).
- Fixed unneeded newlines when /ids is issued for a game.
Create the main thread via host rather than being a global variable in
base; this way, no base threads are created before the host runs main()
because that can cause issues on some platforms.
- 32 bit and 64 bit should work the same way now (need to test).
The server compiles 32 bit at the moment.
- 8 bytes from the NetMessage header were removed, and the protocol
version was bumped.