Commit Graph

7 Commits

Author SHA1 Message Date
Nathan Fulton
d6ba6076e0 AndroidLib don't copy htdata832.pdb and htsfx.pdb
In the initial Android port, stdio FILE I/O was being used to read files. However, files in Android assets cannot be read via this method. To hack around this, the data .pdbs were copied out of Android assets into a location where they could be read.
But now the game data read with the host I/O code. The host I/O is code is responsible for ensuring that data can be read from Android assets. Hence, the old .pdb copying hack is no longer necessary.
2017-10-21 20:46:54 -04:00
Nathan Fulton
cc349a6722 Symlink Android SDLActivity.java from libs 2017-10-21 20:46:53 -04:00
Nathan Fulton
f236a8a4a5 Remove Android SDLActivity.java 2017-10-21 20:46:53 -04:00
Nathan Fulton
6b9241fbc5 Add Android jni method for obtaining the AssetManager 2017-10-21 20:28:33 -04:00
Nathan Fulton
830dc6a0d3 Correct use of Android system UI flags
Removed the use of SYSTEM_UI_FLAG_HIDE_NAVIGATION and
SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION for API 14 through API 18.
2017-10-21 02:54:09 -04:00
Nathan Fulton
d6b301c3e7 Track client platform version
Client platform version can be retrieved live with /ids and is also
recorded in the playerdetail module.
2016-08-31 23:54:48 -04:00
Nathan Fulton
8b7657f643 Initial SDL-Android port 2016-08-31 22:43:27 -04:00