Commit Graph

11 Commits

Author SHA1 Message Date
Nathan Fulton
72566c33bd Add server feature for clients to receive chats while in lobby
Clients can receive chats while in lobby state by having the shell form
present a HtMessageBox with the chat and the player is it from. This
feature was designed to be used with the moderator whisper command.
2016-08-31 22:43:35 -04:00
Nathan Fulton
abb1823956 Add /t server command for team chat
New command /t that can be used in game to send chats that only appear
to players on the same team. Observing players cannot use team chat.
2016-08-31 22:43:34 -04:00
Nathan Fulton
f6dd61415f /reg command can block anon logins server wide
Admins can issue "/reg server" to prevent anonymous logins on the game server.
2016-08-31 22:43:34 -04:00
Scott Ludwig
a0f077cb1a Add -Wno-invalid-pp-token -Wno-trigraphs to data preprocess step
This tells the .lvl preprocess step to ignore things like single quotes in text,
and char sequences that look like trigraphs but aren't.
2016-01-20 22:53:13 -08:00
Scott Ludwig
de950ccc46 Use scanf and printf compile time format string type checking; fix 64 bit bugs 2016-01-10 13:14:36 -08:00
Scott Ludwig
2186f473b5 Fix 64 bit compile warnings 2016-01-03 23:19:26 -08:00
Scott Ludwig
aafb64cf70 Bump MP protocol version because protocol changed 2016-01-01 14:28:31 -08:00
Scott Ludwig
3618d1a6b2 Fix 32/64 bit MP message structure packing issues
- 32 bit and 64 bit should work the same way now (need to test).
  The server compiles 32 bit at the moment.
- 8 bytes from the NetMessage header were removed, and the protocol
  version was bumped.
2016-01-01 14:26:25 -08:00
Scott Ludwig
b2e2d5efda Fix server warnings and errors resulting from LLVM based compile 2016-01-01 14:02:35 -08:00
Scott Ludwig
722bb68881 fix 64-bit issues, clear signing settings 2016-01-01 13:02:05 -08:00
Darrin Massena
f4c0203914 initial commit 2014-07-06 17:47:28 -07:00