Due to the repetition, this 1422x913 version of the title screen
background doesn’t look overly great. However, it’s better than using a
small image that can’t fill larger screens.
On some platforms, the game will crash if SDL attempts to render to the
screen/window while the game is backgrounded. To prevent this, stop
rendering when the game enters a background state and resume rendering
when the game enters a foreground state.
- Add chatroom
- Add string input
- Update main() to support SDL2
- Change game files location to
~/Library/ApplicationSupport/HostileTakeover
- Open URLs with OS’s default browser
- Use Xcode default C/C++Objective-C compiler
- Remove game/sdl/mac/SDL.framework
- Use game/sdl/SDL2/osx/SDL2.framework