Commit Graph

9 Commits

Author SHA1 Message Date
Nathan Fulton
5dc64a3625 Bump game to v1.7 2017-10-22 00:53:33 -04:00
Nathan Fulton
dfc9e088f8 Remove old palette code 2017-10-21 20:39:57 -04:00
Nathan Fulton
dfd1d63d1a gszPrefsFilename prefs.bin -> prefs.json 2017-10-21 20:39:13 -04:00
Nathan Fulton
d6b301c3e7 Track client platform version
Client platform version can be retrieved live with /ids and is also
recorded in the playerdetail module.
2016-08-31 23:54:48 -04:00
Nathan Fulton
00345c52cd Expand size of titlescreenbkgd to fill larger displays
Due to the repetition, this 1422x913 version of the title screen
background doesn’t look overly great. However, it’s better than using a
small image that can’t fill larger screens.
2016-08-31 22:43:35 -04:00
Nathan Fulton
8ba3738d0f NSURLConnection -> NSURLSession for SDL-OSX
Code for this commit is based off of the network code in game/iphone
2016-08-31 22:43:35 -04:00
Nathan Fulton
d926ef0bbe Prevent SDL from rendering when app is backgrounded
On some platforms, the game will crash if SDL attempts to render to the
screen/window while the game is backgrounded. To prevent this, stop
rendering when the game enters a background state and resume rendering
when the game enters a foreground state.
2016-08-24 16:20:31 -04:00
Nathan Fulton
fff71efc11 SDL-OSX port improvements
- Add chatroom
- Add string input
- Update main() to support SDL2
- Change game files location to
~/Library/ApplicationSupport/HostileTakeover
- Open URLs with OS’s default browser
- Use Xcode default C/C++Objective-C compiler
- Remove game/sdl/mac/SDL.framework
- Use game/sdl/SDL2/osx/SDL2.framework
2016-08-24 16:19:45 -04:00
Darrin Massena
f4c0203914 initial commit 2014-07-06 17:47:28 -07:00