Commit Graph

4 Commits

Author SHA1 Message Date
Nathan Fulton
24eba15f59 Hardware rendering
- Use SDL_Texture and SDL_Render to for DibBitmap and Display operations
- SubBitmap class was created to handle suballocating dibs since the old method required direct pixel access
- Font buffer is no longer used. Back buffer is forced valid and drawn to the screen.
2017-10-22 00:53:33 -04:00
Nathan Fulton
5e927f2ccd SdlAnimSprite update for 32bpp 2017-10-21 20:54:44 -04:00
Nathan Fulton
dfc9e088f8 Remove old palette code 2017-10-21 20:39:57 -04:00
Nathan Fulton
5b5917fbab Implement SdlAnimSprite 2016-08-31 23:54:48 -04:00