#include "ht.h" namespace wi { // // ReactorGob implementation // static StructConsts gConsts; // // Gob methods // bool ReactorGob::InitClass(IniReader *pini) { gConsts.gt = kgtReactor; gConsts.ut = kutReactor; // Sound effects gConsts.sfxAbortRepair = ksfxReactorAbortRepair; gConsts.sfxRepair = ksfxReactorRepair; gConsts.sfxDamaged = ksfxReactorDamaged; gConsts.sfxSelect = ksfxReactorSelect; gConsts.sfxDestroyed = ksfxReactorDestroyed; gConsts.sfxImpact = ksfxNothing; return StructGob::InitClass(&gConsts, pini); } void ReactorGob::ExitClass() { StructGob::ExitClass(&gConsts); } ReactorGob::ReactorGob() : StructGob(&gConsts) { } // // StateMachine methods // #if defined(DEBUG_HELPERS) char *ReactorGob::GetName() { return "Reactor"; } #endif } // namespace wi