#include "game/sdl/sdlpackfile.h" #include "game/mempdbreader.h" #include "inc/rip.h" #include #include namespace wi { PdbReader *SdlPackFileReader::OpenPdb(const char *pszDir, const char *pszFn) { // Load data from this directory char szT[PATH_MAX]; if (pszDir != NULL) { strcpy(szT, pszDir); strcat(szT, "/"); strcat(szT, pszFn); } else { strcpy(szT, pszFn); } // PdbReader over memory MemPdbReader *ppdbReader = new MemPdbReader; if (ppdbReader == NULL) { Trace("MemPdbReader null"); return false; } if (!ppdbReader->Open(szT)) { delete ppdbReader; Trace("MemPdbReader::Open(%s) failed", pszFn); return false; } return ppdbReader; } bool SdlPackFileReader::DeletePdb(const char *pszDir, const char *pszFn) { // TODO(darrinm): do something cross-platform. Then replace iphonepackfile.* w/ the new version. // - does SDL have anything? [I don't think so] // - POSIX (mac, linux, iOS): unlink() // - Windows: see win/winpackfile.cpp // - Android? char szT[PATH_MAX]; strcpy(szT, pszDir); strcat(szT, "/"); strcat(szT, pszFn); unlink(szT); return true; } } // namespace wi