How to create a Template Collection
A Template Collection (.tc) is a file that
contains, surprise, a collection of Templates. Templates are the puzzle pieces
of terrain that are placed on a map in the Map Editor (M) when creating a
Level.
To create a Template
Collection:
- Create a .png file containing all the templates constrained and arranged
as defined by the Template Art Guidelines.
Follow the naming convention: <style>Templates.png, e.g., grassyTemplates.png
- Create a .png file containing template
terrain information (i.e., which parts of the template block unit movement in
the game). See the Template Terrain
Guidelines for details. Follow the naming convention: <style>Terrain.png,
e.g., grassyTerrain.png
- Create a .txt file containing a name for
each template. See the Template Naming
Guidelines for details. Follow the naming convention: <style>Names.txt,
e.g., grassyNames.txt
- Use the TemplateExtractor tool to extract
the templates, terrain info, and names from the .png and .txt files and
compile them into a Map Editor friendly Template Collection (.tc) file.
Once the source files are ready invoke the
TemplateExtractor from the command-line
to create the .tc file:
TemplateExtractor -tc <style>.tc -n <style>Names.txt -art
<style>Templates.png -ter <style>Terrain.png
The result will be a Template Collection you can load into the Map Editor or
add to a Game Database
for previewing in-game.