#ifndef __IPHONE_H__ #define __IPHONE_H__ #include #include "game/ht.h" #include "game/chatcontroller.h" namespace wi { struct SurfaceProperties { int cxWidth; int cyHeight; int cbxPitch; int cbyPitch; unsigned short ffFormat; }; const unsigned short kfDirect565 = 0x0001; const unsigned short kfDirect888 = 0x0002; class SpriteManager; class FormMgr; class IPhone { public: static void OpenUrl(const char *pszUrl); static void Log(char *pszFormat, ...); static void Log(char *pszFormat, va_list va); static void MessageBox(char *pszFormat, va_list va); static void Break(); static void GetSurfaceProperties(SurfaceProperties *pprops); static void FrameStart(); static void FrameComplete(int cfrmm, UpdateMap **apupd, Rect *arc, bool fScrolled); static void ResetScrollOffset(); static SpriteManager *GetSpriteManager(); static void SetFormMgrs(FormMgr *pfrmmSimUI, FormMgr *pfrmmInput); static DibBitmap *CreateFrontDib(int cx, int cy, int nDegreeOrientation); static void SetPalette(Palette *ppal); static const char *GetMissionPacksDir(); static const char *GetMissionPackInfosDir(); static const char *GetSaveGamesDir(); static const char *GetPrefsFilename(); static const char *GetMainDataDir(); static const char *GetTempDir(); static const char *GetCompletesDir(); static const char *GetStaticUUID(); static const char *GetPlatformString(); static void InitiateAsk(const char *title, int max, const char *def, int keyboard, bool secure); static void GetAskString(char *psz, int cb); static IChatController *GetChatController(); static void InitiateWebView(const char *title, const char *url); static bool IsExiting(); static void GameThreadStart(void *pv); static int main(int argc, char **argv); private: static void PrepareDirs(); }; } // namespace wi #endif // __IPHONE_H__