#ifndef __STRINGS_H__ #define __STRINGS_H__ #ifndef __OBJC__ // SDL.h ends up including this when it is trying to include the CRT strings.h namespace wi { enum Strings { kidsMinerUnderAttack, // Miner Under Attack! kidsMinerNeedsGalaxite, // Bullpup can't find Galaxite! kidsLowPower, // Low Power! kidsWarehouseTooFull, // Need More Storage! kidsBaseUnderAttack, // Base Under Attack! kidsNewVehicleOptions, // New Vehicle Options! kidsNewRecruitOptions, // New Recruit Options! kidsNewStructureOptions, // New Structure Options! kidsUnitLimitReached, // Unit Limit Reached! kidsBuildingLimitReached, // Building Limit Reached! kidsRankChallenger, // Challenger kidsRank0, // Mining Operations Trainee kidsRank1, // Mining Operations Specialist kidsRank2, // Certified Basic Miner kidsRank3, // Mining & Security Specialist kidsRank4, // Certified Secure Miner kidsRank5, // Senior Secure Miner kidsRank6, // Lead Secure Miner kidsRank7, // Secure Mining Site Supervisor kidsRank8, // Secure Mining Supervisor kidsRank9, // Secure Mining Base Commander kidsRank10, // Jr. Director of Secure Mining kidsRank11, // ACME Up-and-Comer kidsRank12, // Operations Fast-Tracker kidsRank13, // Operations Management Trainee kidsRank14, // Operations Manager kidsRank15, // Operations Middle-Manager kidsRank16, // Operations Bureaucrat kidsRank17, // Being Groomed For Executive kidsRank18, // Operations Executive kidsRank19, // Director of Icarus Operations kidsRank20, // Director of ACME Ops Resources kidsRank21, // Vice President of Operations kidsRank22, // Executive VP of Operations kidsRank23, // Senior Exec. VP of Operations kidsRank24, // ACME Chief Operations Officer kidsExitHost, // You are hosting the multiplayer game in progress. Are you sure you want to stop? kidsExitClient, // You cannot return to a multiplayer game in progress. Are you sure you want to leave? }; } // namespace wi #endif // ndef __OBJC__ #endif // ndef __STRINGS_H__